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Twilight Princess
Remastered version of the GameCube game
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This is the complete list of members for BMD, including all inherited members.
_animancer | BMD | |
_animationClips | BMD | |
_animator | BMD | |
_eyeTextures | BMD | private |
_forceStopMove | BMD | private |
_meshRenderers | BMD | |
_MoveToTarget(Transform target, float maxMoveSpeed, float acceleration, float deceleration) | BMD | private |
_RotateByPivot(float target) | BMD | private |
_storedMaterials | BMD | private |
Actor | BMD | |
AddClothPhysics(float maxCoefficients) | BMD | |
AddMeshColliderToSkinned() | BMD | private |
ApplyBonePositionsToAnimationTransforms(IList< SkeletonJoint > boneList, Matrix4[] boneTransforms) | BMD | |
ApplyFirstTranslation() | BMD | |
Archive | BMD | |
BlinkRoutine() | BMD | private |
BuildHierarchy(List< SkeletonJoint > joints, Dictionary< string, GameObject > jointGameObjects) | BMD | private |
CachedAnimationsNormals | BMD | |
CachedAnimationsVerts | BMD | |
CacheMeshes | BMD | |
CalculateWeights() | BMD | |
ChangeAlphaThreshold(float alphaThreshold) | BMD | |
ChangeColor(UnityEngine.Color color) | BMD | |
ChangeEmission(UnityEngine.Color color) | BMD | |
CheckCached | BMD | |
checkForExternalCache | BMD | private |
Childs | BMD | |
CompressedAnimations | BMD | |
CopyModel(BMD originalBmd, GameObject parent) | BMD | static |
CreateJointGameObjects(List< SkeletonJoint > joints, Transform parent) | BMD | private |
CreateMesh(GameObject child, SHP1.Shape shape, List< Vector3 > vertices, List< Vector3 > normals, BTI bti, BTI vertexBti, MeshVertexHolder vertexHolder, Material3 mat, bool external, bool externalVertex, bool isModel, int shapeIndex, Material overwriteMaterial=null) | BMD | |
CreateModelFromBuffer(Archive archive, string name, byte[] buffer, List< BTI > externalBTIs, GameObject o=null) | BMD | static |
CreateModelFromPath(Archive archive, string name, List< BTI > externalBTIs, GameObject o=null) | BMD | static |
CreateModelFromPathInPlace(Archive archive, string name, List< BTI > externalBTIs, Transform parent, bool UseRigidbody) | BMD | static |
CreateShapes(GameObject targetObject=null) | BMD | |
CreateStage(Archive archive, GameObject room, ArcFile file, string name, List< BTI > externalBTIs) | BMD | static |
CreateSubMesh(GameObject target, string name) | BMD | |
CurrentAnimation | BMD | |
CurrentBRK | BMD | |
CurrentBTK | BMD | |
CurrentBTP | BMD | private |
currentSpeed | BMD | private |
Dialogue3DRotation | BMD | |
DialogueId | BMD | |
DRW1Tag | BMD | |
EVP1Tag | BMD | |
externalBTIs | BMD | private |
FindChildByPath(Transform root, string path) | BMD | |
FindJointGameObject(SkeletonJoint joint, Transform parentTransform) | BMD | private |
FixedUpdate() | BMD | private |
ForceCheck | BMD | |
frameCounter | BMD | private |
GetWorldRoot() | BMD | |
globalNormals | BMD | private |
globalVerts | BMD | private |
INF1Tag | BMD | |
InitializeModelParams(ItemData data) | BMD | |
initTranslation | BMD | |
InterruptMove() | BMD | |
IsAnimationPlaying() | BMD | |
IsLink | BMD | |
isModel | BMD | private |
IsRendererVisible(Renderer renderer) | BMD | private |
JNT1Tag | BMD | |
jointGameObjects | BMD | |
lastAnimationName | BMD | |
lastExternalArchiveForAnimation | BMD | private |
LoadAnimation(string bckName) | BMD | |
LoadAnimationCurves(Archive archive, string bckName, string startBone="##STOP##") | BMD | |
LoadAnimationCurvesInBackground(Archive archive, string bckName, string startBone="##STOP##") | BMD | |
LoadAnimationsOnMainThread | BMD | |
LoadBRK(string brkName) | BMD | |
LoadBTK(string btkName) | BMD | |
LoadSpecificAnimation(Archive archive, string bckName, LoopType loopType=LoopType.Loop, AnimationBehavior behavior=AnimationBehavior.Stay) | BMD | |
LoadSpecificAnimationOnMain(Archive archive, string bckName, LoopType loopType=LoopType.Loop, AnimationBehavior behavior=AnimationBehavior.Stay) | BMD | |
LoadTagDataFromFile(byte[] buffer, EndianBinaryReader reader, int tagCount, List< BTI > externalBTIs, bool isModel) | BMD | |
m_tevColorOverrides | BMD | private |
Magic | BMD | |
MAT3Tag | BMD | |
MaxEyeTexture | BMD | |
MaxUpdate | BMD | private |
MergeCurvesToAnimation(AnimationSetup.AnimationCurveHolder curve1, AnimationSetup.AnimationCurveHolder curve2, LoopType loopType=LoopType.Once, AnimationBehavior animationBehavior=AnimationBehavior.GoBack) | BMD | |
meshFilters | BMD | private |
meshMaterials | BMD | private |
meshRenderers | BMD | private |
MoveToTarget(Transform target, float moveSpeed, float acceleration, float deceleration) | BMD | |
Name | BMD | |
NumChunks | BMD | |
Offset | BMD | |
OnDrawGizmos() | BMD | private |
OverwriteMaterial(Material material) | BMD | |
OverwriteMaterial(int sourceMaterialIndex, Material material) | BMD | |
Parse(string name, byte[] buffer, List< BTI > externalBTIs, bool isModel=false, bool useRigidbody=false) | BMD | |
PlayAnimationFromDifferentArchive(string archive, string name) | BMD | |
PlayFacialBTP(string btpName, string external="") | BMD | |
PlayNextState(ZeldaAnimation[] states, int currentIndex) | BMD | private |
PlaySequencedAnimation(params ZeldaAnimation[] states) | BMD | |
PreloadedBCKs | BMD | |
PrepareAnimation() | BMD | |
PrepareShape(GameObject target, int shapeIndex, List< BTI > externalBTIs, IList< SkeletonJoint > boneList, Matrix4[] boneTransforms, bool isModel) | BMD | private |
PrepareWeights() | BMD | |
RecursiveFindChild(Transform parent, string childName) | BMD | private |
RemoveCollision() | BMD | |
ResetRotation() | BMD | |
RotateByPivot(float target) | BMD | |
RotateX(int angle) | BMD | |
RotateXShort(int shortAngle) | BMD | |
RotateY(int angle) | BMD | |
RotateYShort(int shortAngle) | BMD | |
SetBaseScale(Vector3 scale) | BMD | |
SetLocalPosition(Vector3 translation) | BMD | |
SetLocalRotation(Vector3 translation) | BMD | |
SetLocalScale(Vector3 scale) | BMD | |
SetParentJoint(BMD parent, string jointName) | BMD | |
SetParticles(int groupID, int subId) | BMD | |
SetPosition(Vector3 translation) | BMD | |
SetRotation(Vector3 rotation) | BMD | |
ShortToRadians(int shortValue) | BMD | private |
SHP1Tag | BMD | |
Size | BMD | |
specificAnimations | BMD | |
TEX1Tag | BMD | |
TexMatrixIndexes | BMD | |
TextureDatas | BMD | |
ToUrpLitShader() | BMD | |
Translate(Vector3 translation) | BMD | |
TranslateLocal(Vector3 translation) | BMD | |
UpdateIndex | BMD | |
updateInterval | BMD | private |
UseSameAnimationAsOriginalModelForCopy(BMD original) | BMD | |
VTX1Tag | BMD | |
WeightDataGenerator | BMD |