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Twilight Princess
Remastered version of the GameCube game
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This is the complete list of members for BMD, including all inherited members.
| _animancer | BMD | |
| _animationClips | BMD | |
| _animator | BMD | |
| _eyeTextures | BMD | private |
| _forceStopMove | BMD | private |
| _meshRenderers | BMD | |
| _MoveToTarget(Transform target, float maxMoveSpeed, float acceleration, float deceleration) | BMD | private |
| _RotateByPivot(float target) | BMD | private |
| _storedMaterials | BMD | private |
| Actor | BMD | |
| AddClothPhysics(float maxCoefficients) | BMD | |
| AddMeshColliderToSkinned() | BMD | private |
| ApplyBonePositionsToAnimationTransforms(IList< SkeletonJoint > boneList, Matrix4[] boneTransforms) | BMD | |
| ApplyFirstTranslation() | BMD | |
| Archive | BMD | |
| BlinkRoutine() | BMD | private |
| BuildHierarchy(List< SkeletonJoint > joints, Dictionary< string, GameObject > jointGameObjects) | BMD | private |
| CachedAnimationsNormals | BMD | |
| CachedAnimationsVerts | BMD | |
| CacheMeshes | BMD | |
| CalculateWeights() | BMD | |
| ChangeAlphaThreshold(float alphaThreshold) | BMD | |
| ChangeColor(UnityEngine.Color color) | BMD | |
| ChangeEmission(UnityEngine.Color color) | BMD | |
| CheckCached | BMD | |
| checkForExternalCache | BMD | private |
| Childs | BMD | |
| CompressedAnimations | BMD | |
| CopyModel(BMD originalBmd, GameObject parent) | BMD | static |
| CreateJointGameObjects(List< SkeletonJoint > joints, Transform parent) | BMD | private |
| CreateMesh(GameObject child, SHP1.Shape shape, List< Vector3 > vertices, List< Vector3 > normals, BTI bti, BTI vertexBti, MeshVertexHolder vertexHolder, Material3 mat, bool external, bool externalVertex, bool isModel, int shapeIndex, Material overwriteMaterial=null) | BMD | |
| CreateModelFromBuffer(Archive archive, string name, byte[] buffer, List< BTI > externalBTIs, GameObject o=null) | BMD | static |
| CreateModelFromPath(Archive archive, string name, List< BTI > externalBTIs, GameObject o=null) | BMD | static |
| CreateModelFromPathInPlace(Archive archive, string name, List< BTI > externalBTIs, Transform parent, bool UseRigidbody) | BMD | static |
| CreateShapes(GameObject targetObject=null) | BMD | |
| CreateStage(Archive archive, GameObject room, ArcFile file, string name, List< BTI > externalBTIs) | BMD | static |
| CreateSubMesh(GameObject target, string name) | BMD | |
| CurrentAnimation | BMD | |
| CurrentBRK | BMD | |
| CurrentBTK | BMD | |
| CurrentBTP | BMD | private |
| currentSpeed | BMD | private |
| Dialogue3DRotation | BMD | |
| DialogueId | BMD | |
| DRW1Tag | BMD | |
| EVP1Tag | BMD | |
| externalBTIs | BMD | private |
| FindChildByPath(Transform root, string path) | BMD | |
| FindJointGameObject(SkeletonJoint joint, Transform parentTransform) | BMD | private |
| FixedUpdate() | BMD | private |
| ForceCheck | BMD | |
| frameCounter | BMD | private |
| GetWorldRoot() | BMD | |
| globalNormals | BMD | private |
| globalVerts | BMD | private |
| INF1Tag | BMD | |
| InitializeModelParams(ItemData data) | BMD | |
| initTranslation | BMD | |
| InterruptMove() | BMD | |
| IsAnimationPlaying() | BMD | |
| IsLink | BMD | |
| isModel | BMD | private |
| IsRendererVisible(Renderer renderer) | BMD | private |
| JNT1Tag | BMD | |
| jointGameObjects | BMD | |
| lastAnimationName | BMD | |
| lastExternalArchiveForAnimation | BMD | private |
| LoadAnimation(string bckName) | BMD | |
| LoadAnimationCurves(Archive archive, string bckName, string startBone="##STOP##") | BMD | |
| LoadAnimationCurvesInBackground(Archive archive, string bckName, string startBone="##STOP##") | BMD | |
| LoadAnimationsOnMainThread | BMD | |
| LoadBRK(string brkName) | BMD | |
| LoadBTK(string btkName) | BMD | |
| LoadSpecificAnimation(Archive archive, string bckName, LoopType loopType=LoopType.Loop, AnimationBehavior behavior=AnimationBehavior.Stay) | BMD | |
| LoadSpecificAnimationOnMain(Archive archive, string bckName, LoopType loopType=LoopType.Loop, AnimationBehavior behavior=AnimationBehavior.Stay) | BMD | |
| LoadTagDataFromFile(byte[] buffer, EndianBinaryReader reader, int tagCount, List< BTI > externalBTIs, bool isModel) | BMD | |
| m_tevColorOverrides | BMD | private |
| Magic | BMD | |
| MAT3Tag | BMD | |
| MaxEyeTexture | BMD | |
| MaxUpdate | BMD | private |
| MergeCurvesToAnimation(AnimationSetup.AnimationCurveHolder curve1, AnimationSetup.AnimationCurveHolder curve2, LoopType loopType=LoopType.Once, AnimationBehavior animationBehavior=AnimationBehavior.GoBack) | BMD | |
| meshFilters | BMD | private |
| meshMaterials | BMD | private |
| meshRenderers | BMD | private |
| MoveToTarget(Transform target, float moveSpeed, float acceleration, float deceleration) | BMD | |
| Name | BMD | |
| NumChunks | BMD | |
| Offset | BMD | |
| OnDrawGizmos() | BMD | private |
| OverwriteMaterial(Material material) | BMD | |
| OverwriteMaterial(int sourceMaterialIndex, Material material) | BMD | |
| Parse(string name, byte[] buffer, List< BTI > externalBTIs, bool isModel=false, bool useRigidbody=false) | BMD | |
| PlayAnimationFromDifferentArchive(string archive, string name) | BMD | |
| PlayFacialBTP(string btpName, string external="") | BMD | |
| PlayNextState(ZeldaAnimation[] states, int currentIndex) | BMD | private |
| PlaySequencedAnimation(params ZeldaAnimation[] states) | BMD | |
| PreloadedBCKs | BMD | |
| PrepareAnimation() | BMD | |
| PrepareShape(GameObject target, int shapeIndex, List< BTI > externalBTIs, IList< SkeletonJoint > boneList, Matrix4[] boneTransforms, bool isModel) | BMD | private |
| PrepareWeights() | BMD | |
| RecursiveFindChild(Transform parent, string childName) | BMD | private |
| RemoveCollision() | BMD | |
| ResetRotation() | BMD | |
| RotateByPivot(float target) | BMD | |
| RotateX(int angle) | BMD | |
| RotateXShort(int shortAngle) | BMD | |
| RotateY(int angle) | BMD | |
| RotateYShort(int shortAngle) | BMD | |
| SetBaseScale(Vector3 scale) | BMD | |
| SetLocalPosition(Vector3 translation) | BMD | |
| SetLocalRotation(Vector3 translation) | BMD | |
| SetLocalScale(Vector3 scale) | BMD | |
| SetParentJoint(BMD parent, string jointName) | BMD | |
| SetParticles(int groupID, int subId) | BMD | |
| SetPosition(Vector3 translation) | BMD | |
| SetRotation(Vector3 rotation) | BMD | |
| ShortToRadians(int shortValue) | BMD | private |
| SHP1Tag | BMD | |
| Size | BMD | |
| specificAnimations | BMD | |
| TEX1Tag | BMD | |
| TexMatrixIndexes | BMD | |
| TextureDatas | BMD | |
| ToUrpLitShader() | BMD | |
| Translate(Vector3 translation) | BMD | |
| TranslateLocal(Vector3 translation) | BMD | |
| UpdateIndex | BMD | |
| updateInterval | BMD | private |
| UseSameAnimationAsOriginalModelForCopy(BMD original) | BMD | |
| VTX1Tag | BMD | |
| WeightDataGenerator | BMD |