![]() |
Twilight Princess
Remastered version of the GameCube game
|
This is the complete list of members for BitmapExtension, including all inherited members.
BitmapExtension() | BitmapExtension | |
ColorFromHSV(double hue, double saturation, double value) | BitmapExtension | static |
ColorToHSV(Color color, out double hue, out double saturation, out double value) | BitmapExtension | static |
ConvertBgraToRgba(byte[] bytes) | BitmapExtension | privatestatic |
CreateImageThumbnail(Bitmap image, int width, int height) | BitmapExtension | static |
FileFilter | BitmapExtension | static |
FillColor(int Width, int Height, Color color) | BitmapExtension | static |
GenerateMipMaps(Bitmap bitmap) | BitmapExtension | static |
GetBitmap(byte[] Buffer, int Width, int Height, System.Drawing.Imaging.PixelFormat pixelFormat=System.Drawing.Imaging.PixelFormat.Format32bppArgb) | BitmapExtension | static |
HlsToRgb(double h, double l, double s, out int r, out int g, out int b) | BitmapExtension | static |
ImageToByte(Bitmap bitmap) | BitmapExtension | static |
QqhToRgb(double q1, double q2, double hue) | BitmapExtension | privatestatic |
Resize(Image original, Size size) | BitmapExtension | static |
Resize(Image original, uint width, uint height) | BitmapExtension | static |
Resize(Image original, int width, int height) | BitmapExtension | static |
ResizeImage(Image image, int width, int height, InterpolationMode interpolationMode=InterpolationMode.HighQualityBicubic, SmoothingMode smoothingMode=SmoothingMode.HighQuality) | BitmapExtension | static |
RgbToHls(int r, int g, int b, out double h, out double l, out double s) | BitmapExtension | static |
SetChannel(Bitmap b, STChannelType channelR, STChannelType channelG, STChannelType channelB, STChannelType channelA) | BitmapExtension | static |
SetChannelByte(STChannelType channel, byte r, byte g, byte b, byte a) | BitmapExtension | privatestatic |