Twilight Princess
Remastered version of the GameCube game
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JStudio.J3D.Animation.BCK Member List

This is the complete list of members for JStudio.J3D.Animation.BCK, including all inherited members.

_animNameJStudio.J3D.Animation.BCKprivate
AnimLengthInFramesJStudio.J3D.Animation.BaseJ3DAnimation
AnimLengthInSecondsJStudio.J3D.Animation.BaseJ3DAnimation
AnimTypeJStudio.J3D.Animation.BaseJ3DAnimation
ApplyAnimationToPose(List< SkeletonJoint > pose, Dictionary< string, GameObject > jointGameObjects)JStudio.J3D.Animation.BCK
ApplyPoseForSkinnedMeshRenderer(List< SkeletonJoint > pose, Transform[] bones)JStudio.J3D.Animation.BCK
BaseJ3DAnimation(string name)JStudio.J3D.Animation.BaseJ3DAnimation
BCK(string name)JStudio.J3D.Animation.BCK
BoneCountJStudio.J3D.Animation.BCK
ConvertRotation(List< Key > rots, float scale)JStudio.J3D.Animation.BaseJ3DAnimationprotected
CubicInterpolation(Key key1, Key key2, float t)JStudio.J3D.Animation.BaseJ3DAnimationprotectedvirtual
GetAnimValue(List< Key > keys, float frameTime)JStudio.J3D.Animation.BaseJ3DAnimation
HermiteInterpolation(Key key1, Key key2, float t)JStudio.J3D.Animation.BaseJ3DAnimationprotectedvirtual
IsLoadedJStudio.J3D.Animation.BCK
IsPlaying()JStudio.J3D.Animation.BaseJ3DAnimation
kAnimFramerateJStudio.J3D.Animation.BaseJ3DAnimationstatic
LinearInterpolation(Key key1, Key key2, float t)JStudio.J3D.Animation.BaseJ3DAnimationprotectedvirtual
LoadANK1FromStream(EndianBinaryReader reader, long tagStart)JStudio.J3D.Animation.BCKprivate
LoadFromStream(EndianBinaryReader reader, BMD model, bool enqueue)JStudio.J3D.Animation.BCK
LoadTagDataFromStream(EndianBinaryReader reader, int tagCount)JStudio.J3D.Animation.BCKprivate
loopCounterJStudio.J3D.Animation.BCKprivate
LoopModeJStudio.J3D.Animation.BaseJ3DAnimation
m_animationDataJStudio.J3D.Animation.BCK
m_hermiteMatrixJStudio.J3D.Animation.BaseJ3DAnimationprotected
m_isPlayingJStudio.J3D.Animation.BaseJ3DAnimationprotected
m_timeSinceStartedPlayingJStudio.J3D.Animation.BaseJ3DAnimation
MagicJStudio.J3D.Animation.BaseJ3DAnimation
modelJStudio.J3D.Animation.BCK
NameJStudio.J3D.Animation.BaseJ3DAnimation
OneTimeDoneJStudio.J3D.Animation.BaseJ3DAnimation
Pause()JStudio.J3D.Animation.BaseJ3DAnimationvirtual
ReadAnimComponent(EndianBinaryReader stream)JStudio.J3D.Animation.BaseJ3DAnimationprotected
ReadAnimIndex(EndianBinaryReader stream)JStudio.J3D.Animation.BaseJ3DAnimationprotected
ReadAnimJoint(EndianBinaryReader stream)JStudio.J3D.Animation.BaseJ3DAnimationprotected
ReadComp(float[] src, AnimIndex index)JStudio.J3D.Animation.BaseJ3DAnimationprotected
Resume()JStudio.J3D.Animation.BaseJ3DAnimationvirtual
SetTimeSinceStartedPlaying(float t)JStudio.J3D.Animation.BaseJ3DAnimation
Start()JStudio.J3D.Animation.BaseJ3DAnimationvirtual
Stop()JStudio.J3D.Animation.BaseJ3DAnimationvirtual
Tick(float deltaTime)JStudio.J3D.Animation.BaseJ3DAnimationvirtual
TickCountJStudio.J3D.Animation.BaseJ3DAnimation
TimeSinceStartedPlaying()JStudio.J3D.Animation.BaseJ3DAnimation