_animName | JStudio.J3D.Animation.BCK | private |
AnimLengthInFrames | JStudio.J3D.Animation.BaseJ3DAnimation | |
AnimLengthInSeconds | JStudio.J3D.Animation.BaseJ3DAnimation | |
AnimType | JStudio.J3D.Animation.BaseJ3DAnimation | |
ApplyAnimationToPose(List< SkeletonJoint > pose, Dictionary< string, GameObject > jointGameObjects) | JStudio.J3D.Animation.BCK | |
ApplyPoseForSkinnedMeshRenderer(List< SkeletonJoint > pose, Transform[] bones) | JStudio.J3D.Animation.BCK | |
BaseJ3DAnimation(string name) | JStudio.J3D.Animation.BaseJ3DAnimation | |
BCK(string name) | JStudio.J3D.Animation.BCK | |
BoneCount | JStudio.J3D.Animation.BCK | |
ConvertRotation(List< Key > rots, float scale) | JStudio.J3D.Animation.BaseJ3DAnimation | protected |
CubicInterpolation(Key key1, Key key2, float t) | JStudio.J3D.Animation.BaseJ3DAnimation | protectedvirtual |
GetAnimValue(List< Key > keys, float frameTime) | JStudio.J3D.Animation.BaseJ3DAnimation | |
HermiteInterpolation(Key key1, Key key2, float t) | JStudio.J3D.Animation.BaseJ3DAnimation | protectedvirtual |
IsLoaded | JStudio.J3D.Animation.BCK | |
IsPlaying() | JStudio.J3D.Animation.BaseJ3DAnimation | |
kAnimFramerate | JStudio.J3D.Animation.BaseJ3DAnimation | static |
LinearInterpolation(Key key1, Key key2, float t) | JStudio.J3D.Animation.BaseJ3DAnimation | protectedvirtual |
LoadANK1FromStream(EndianBinaryReader reader, long tagStart) | JStudio.J3D.Animation.BCK | private |
LoadFromStream(EndianBinaryReader reader, BMD model, bool enqueue) | JStudio.J3D.Animation.BCK | |
LoadTagDataFromStream(EndianBinaryReader reader, int tagCount) | JStudio.J3D.Animation.BCK | private |
loopCounter | JStudio.J3D.Animation.BCK | private |
LoopMode | JStudio.J3D.Animation.BaseJ3DAnimation | |
m_animationData | JStudio.J3D.Animation.BCK | |
m_hermiteMatrix | JStudio.J3D.Animation.BaseJ3DAnimation | protected |
m_isPlaying | JStudio.J3D.Animation.BaseJ3DAnimation | protected |
m_timeSinceStartedPlaying | JStudio.J3D.Animation.BaseJ3DAnimation | |
Magic | JStudio.J3D.Animation.BaseJ3DAnimation | |
model | JStudio.J3D.Animation.BCK | |
Name | JStudio.J3D.Animation.BaseJ3DAnimation | |
OneTimeDone | JStudio.J3D.Animation.BaseJ3DAnimation | |
Pause() | JStudio.J3D.Animation.BaseJ3DAnimation | virtual |
ReadAnimComponent(EndianBinaryReader stream) | JStudio.J3D.Animation.BaseJ3DAnimation | protected |
ReadAnimIndex(EndianBinaryReader stream) | JStudio.J3D.Animation.BaseJ3DAnimation | protected |
ReadAnimJoint(EndianBinaryReader stream) | JStudio.J3D.Animation.BaseJ3DAnimation | protected |
ReadComp(float[] src, AnimIndex index) | JStudio.J3D.Animation.BaseJ3DAnimation | protected |
Resume() | JStudio.J3D.Animation.BaseJ3DAnimation | virtual |
SetTimeSinceStartedPlaying(float t) | JStudio.J3D.Animation.BaseJ3DAnimation | |
Start() | JStudio.J3D.Animation.BaseJ3DAnimation | virtual |
Stop() | JStudio.J3D.Animation.BaseJ3DAnimation | virtual |
Tick(float deltaTime) | JStudio.J3D.Animation.BaseJ3DAnimation | virtual |
TickCount | JStudio.J3D.Animation.BaseJ3DAnimation | |
TimeSinceStartedPlaying() | JStudio.J3D.Animation.BaseJ3DAnimation | |