Twilight Princess
Remastered version of the GameCube game
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JStudio.J3D.Animation.BTK Member List

This is the complete list of members for JStudio.J3D.Animation.BTK, including all inherited members.

_PlayBTK(MAT3 pose, BMD bmd)JStudio.J3D.Animation.BTKprivate
_playingJStudio.J3D.Animation.BTKprivate
_rendererJStudio.J3D.Animation.BTKprivate
AnimLengthInFramesJStudio.J3D.Animation.BaseJ3DAnimation
AnimLengthInSecondsJStudio.J3D.Animation.BaseJ3DAnimation
AnimTypeJStudio.J3D.Animation.BaseJ3DAnimation
ApplyAnimationToMaterials(MAT3 pose, BMD bmd)JStudio.J3D.Animation.BTK
BaseJ3DAnimation(string name)JStudio.J3D.Animation.BaseJ3DAnimation
BTK(string name)JStudio.J3D.Animation.BTK
ConvertRotation(List< Key > rots, float scale)JStudio.J3D.Animation.BaseJ3DAnimationprotected
CubicInterpolation(Key key1, Key key2, float t)JStudio.J3D.Animation.BaseJ3DAnimationprotectedvirtual
GetAnimValue(List< Key > keys, float frameTime)JStudio.J3D.Animation.BaseJ3DAnimation
HermiteInterpolation(Key key1, Key key2, float t)JStudio.J3D.Animation.BaseJ3DAnimationprotectedvirtual
IsPlaying()JStudio.J3D.Animation.BaseJ3DAnimation
kAnimFramerateJStudio.J3D.Animation.BaseJ3DAnimationstatic
LinearInterpolation(Key key1, Key key2, float t)JStudio.J3D.Animation.BaseJ3DAnimationprotectedvirtual
LoadFromStream(EndianBinaryReader reader)JStudio.J3D.Animation.BTK
LoadTagDataFromFile(EndianBinaryReader reader, int tagCount)JStudio.J3D.Animation.BTKprivate
LoopModeJStudio.J3D.Animation.BaseJ3DAnimation
m_animationDataJStudio.J3D.Animation.BTKprivate
m_hermiteMatrixJStudio.J3D.Animation.BaseJ3DAnimationprotected
m_isPlayingJStudio.J3D.Animation.BaseJ3DAnimationprotected
m_remapTableJStudio.J3D.Animation.BTKprivate
m_timeSinceStartedPlayingJStudio.J3D.Animation.BaseJ3DAnimation
MagicJStudio.J3D.Animation.BaseJ3DAnimation
NameJStudio.J3D.Animation.BaseJ3DAnimation
OneTimeDoneJStudio.J3D.Animation.BaseJ3DAnimation
Pause()JStudio.J3D.Animation.BaseJ3DAnimationvirtual
PlayBTK(BMD bmd)JStudio.J3D.Animation.BTK
ReadAnimComponent(EndianBinaryReader stream)JStudio.J3D.Animation.BaseJ3DAnimationprotected
ReadAnimIndex(EndianBinaryReader stream)JStudio.J3D.Animation.BaseJ3DAnimationprotected
ReadAnimJoint(EndianBinaryReader stream)JStudio.J3D.Animation.BaseJ3DAnimationprotected
ReadComp(float[] src, AnimIndex index)JStudio.J3D.Animation.BaseJ3DAnimationprotected
Resume()JStudio.J3D.Animation.BaseJ3DAnimationvirtual
SetTimeSinceStartedPlaying(float t)JStudio.J3D.Animation.BaseJ3DAnimation
Start()JStudio.J3D.Animation.BaseJ3DAnimationvirtual
Stop()JStudio.J3D.Animation.BaseJ3DAnimationvirtual
StopBTK()JStudio.J3D.Animation.BTK
Tick(float deltaTime)JStudio.J3D.Animation.BaseJ3DAnimationvirtual
TickCountJStudio.J3D.Animation.BaseJ3DAnimation
TimeSinceStartedPlaying()JStudio.J3D.Animation.BaseJ3DAnimation
UpdateMeshData(List< GameObject > children)JStudio.J3D.Animation.BTKprivate