_PlayBTK(MAT3 pose, BMD bmd) | JStudio.J3D.Animation.BTK | private |
_playing | JStudio.J3D.Animation.BTK | private |
_renderer | JStudio.J3D.Animation.BTK | private |
AnimLengthInFrames | JStudio.J3D.Animation.BaseJ3DAnimation | |
AnimLengthInSeconds | JStudio.J3D.Animation.BaseJ3DAnimation | |
AnimType | JStudio.J3D.Animation.BaseJ3DAnimation | |
ApplyAnimationToMaterials(MAT3 pose, BMD bmd) | JStudio.J3D.Animation.BTK | |
BaseJ3DAnimation(string name) | JStudio.J3D.Animation.BaseJ3DAnimation | |
BTK(string name) | JStudio.J3D.Animation.BTK | |
ConvertRotation(List< Key > rots, float scale) | JStudio.J3D.Animation.BaseJ3DAnimation | protected |
CubicInterpolation(Key key1, Key key2, float t) | JStudio.J3D.Animation.BaseJ3DAnimation | protectedvirtual |
GetAnimValue(List< Key > keys, float frameTime) | JStudio.J3D.Animation.BaseJ3DAnimation | |
HermiteInterpolation(Key key1, Key key2, float t) | JStudio.J3D.Animation.BaseJ3DAnimation | protectedvirtual |
IsPlaying() | JStudio.J3D.Animation.BaseJ3DAnimation | |
kAnimFramerate | JStudio.J3D.Animation.BaseJ3DAnimation | static |
LinearInterpolation(Key key1, Key key2, float t) | JStudio.J3D.Animation.BaseJ3DAnimation | protectedvirtual |
LoadFromStream(EndianBinaryReader reader) | JStudio.J3D.Animation.BTK | |
LoadTagDataFromFile(EndianBinaryReader reader, int tagCount) | JStudio.J3D.Animation.BTK | private |
LoopMode | JStudio.J3D.Animation.BaseJ3DAnimation | |
m_animationData | JStudio.J3D.Animation.BTK | private |
m_hermiteMatrix | JStudio.J3D.Animation.BaseJ3DAnimation | protected |
m_isPlaying | JStudio.J3D.Animation.BaseJ3DAnimation | protected |
m_remapTable | JStudio.J3D.Animation.BTK | private |
m_timeSinceStartedPlaying | JStudio.J3D.Animation.BaseJ3DAnimation | |
Magic | JStudio.J3D.Animation.BaseJ3DAnimation | |
Name | JStudio.J3D.Animation.BaseJ3DAnimation | |
OneTimeDone | JStudio.J3D.Animation.BaseJ3DAnimation | |
Pause() | JStudio.J3D.Animation.BaseJ3DAnimation | virtual |
PlayBTK(BMD bmd) | JStudio.J3D.Animation.BTK | |
ReadAnimComponent(EndianBinaryReader stream) | JStudio.J3D.Animation.BaseJ3DAnimation | protected |
ReadAnimIndex(EndianBinaryReader stream) | JStudio.J3D.Animation.BaseJ3DAnimation | protected |
ReadAnimJoint(EndianBinaryReader stream) | JStudio.J3D.Animation.BaseJ3DAnimation | protected |
ReadComp(float[] src, AnimIndex index) | JStudio.J3D.Animation.BaseJ3DAnimation | protected |
Resume() | JStudio.J3D.Animation.BaseJ3DAnimation | virtual |
SetTimeSinceStartedPlaying(float t) | JStudio.J3D.Animation.BaseJ3DAnimation | |
Start() | JStudio.J3D.Animation.BaseJ3DAnimation | virtual |
Stop() | JStudio.J3D.Animation.BaseJ3DAnimation | virtual |
StopBTK() | JStudio.J3D.Animation.BTK | |
Tick(float deltaTime) | JStudio.J3D.Animation.BaseJ3DAnimation | virtual |
TickCount | JStudio.J3D.Animation.BaseJ3DAnimation | |
TimeSinceStartedPlaying() | JStudio.J3D.Animation.BaseJ3DAnimation | |
UpdateMeshData(List< GameObject > children) | JStudio.J3D.Animation.BTK | private |