Twilight Princess
Remastered version of the GameCube game
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KclLibrary.KCLModel Member List

This is the complete list of members for KclLibrary.KCLModel, including all inherited members.

CheckHit(Vector3 point)KclLibrary.KCLModel
ContainsVector3(Vector3 a, List< Vector3 > b)KclLibrary.KCLModelprivatestatic
CoordinateMaskKclLibrary.KCLModel
CoordinateShiftKclLibrary.KCLModel
CreateIndexBuffer(Queue< PolygonOctree[]> queuedNodes)KclLibrary.KCLModelprivate
GetCoordinatePadding()KclLibrary.KCLModel
GetMaxOctreeDepth()KclLibrary.KCLModel
GetMaxTriangleCount()KclLibrary.KCLModel
GetMinCubeSize()KclLibrary.KCLModel
GetNodeCount(PolygonOctree[] nodes)KclLibrary.KCLModelprivate
GetOctreeBounding(List< OctreeBounding > boundings, PolygonOctree octree, Vector3 cubePosition, float cubeSize)KclLibrary.KCLModelprivate
GetOctreeBoundings()KclLibrary.KCLModel
GetPolygonOctreeDepth(PolygonOctree octree, Vector3 cubePosition, float cubeSize, int depth=0)KclLibrary.KCLModelprivate
GetTriangle(KclPrism prism)KclLibrary.KCLModel
HitOctreesKclLibrary.KCLModel
HitPrismsKclLibrary.KCLModel
IndexOfVertex(Vector3 value, List< Vector3 > valueList, Dictionary< string, int > lookupTable)KclLibrary.KCLModelprivate
KCLModel()KclLibrary.KCLModel
KCLModel(List< Triangle > triangleList, uint baseTriCount, FileVersion version, CollisionImportSettings settings)KclLibrary.KCLModel
MinCoordinateKclLibrary.KCLModel
NormalsKclLibrary.KCLModel
PolygonOctreeRootsKclLibrary.KCLModel
PositionsKclLibrary.KCLModel
PrismsKclLibrary.KCLModel
PrismThicknessKclLibrary.KCLModel
SphereRadiusKclLibrary.KCLModel
VersionKclLibrary.KCLModel