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Twilight Princess
Remastered version of the GameCube game
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This is the complete list of members for WMath, including all inherited members.
Clamp(int value, int min, int max) | WMath | static |
Clamp(float value, float min, float max) | WMath | static |
DegreesToRadians(float degrees) | WMath | static |
Floor(float val) | WMath | static |
Lerp(float a, float b, float t) | WMath | static |
Pad32Delta(long inPos) | WMath | static |
RadiansToDegrees(float radians) | WMath | static |
RayIntersectsAABB(FRay ray, Vector3 aabbMin, Vector3 aabbMax, out float intersectionDistance) | WMath | static |
RayIntersectsTriangle(FRay ray, Vector3 v1, Vector3 v2, Vector3 v3, bool oneSided, out float intersectionDistance) | WMath | static |
RotationFloatToShort(float rotation) | WMath | static |
RotationShortToFloat(short rotation) | WMath | static |
TransformRay(FRay ray, Vector3 position, Vector3 scale, Quaternion rotation) | WMath | static |