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Twilight Princess
Remastered version of the GameCube game
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This is the complete list of members for WMath, including all inherited members.
| Clamp(int value, int min, int max) | WMath | static |
| Clamp(float value, float min, float max) | WMath | static |
| DegreesToRadians(float degrees) | WMath | static |
| Floor(float val) | WMath | static |
| Lerp(float a, float b, float t) | WMath | static |
| Pad32Delta(long inPos) | WMath | static |
| RadiansToDegrees(float radians) | WMath | static |
| RayIntersectsAABB(FRay ray, Vector3 aabbMin, Vector3 aabbMax, out float intersectionDistance) | WMath | static |
| RayIntersectsTriangle(FRay ray, Vector3 v1, Vector3 v2, Vector3 v3, bool oneSided, out float intersectionDistance) | WMath | static |
| RotationFloatToShort(float rotation) | WMath | static |
| RotationShortToFloat(short rotation) | WMath | static |
| TransformRay(FRay ray, Vector3 position, Vector3 scale, Quaternion rotation) | WMath | static |