Twilight Princess
Remastered version of the GameCube game
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Unity.Collections.NativeCurve Member List

This is the complete list of members for Unity.Collections.NativeCurve, including all inherited members.

_countUnity.Collections.NativeCurveprivate
_endTimeUnity.Collections.NativeCurveprivate
_postWrapModeUnity.Collections.NativeCurveprivate
_preWrapModeUnity.Collections.NativeCurveprivate
_startTimeUnity.Collections.NativeCurveprivate
AdjustTimeWithMode(ref float t, UnityEngine.WrapMode mode)Unity.Collections.NativeCurveprivate
CountUnity.Collections.NativeCurve
Dispose()Unity.Collections.NativeCurve
DurationUnity.Collections.NativeCurve
EndTimeUnity.Collections.NativeCurve
EvalCurved(KeyFrame keyframe0, KeyFrame keyframe1, float time)Unity.Collections.NativeCurveprivate
Evaluate(float t)Unity.Collections.NativeCurve
Init()Unity.Collections.NativeCurveprivate
IsCreatedUnity.Collections.NativeCurve
m_AllocatorLabelUnity.Collections.NativeCurveprivate
m_BufferUnity.Collections.NativeCurveprivate
m_DisposeSentinelUnity.Collections.NativeCurve
NativeCurve(AnimationCurve curve, Allocator allocator=Allocator.Persistent)Unity.Collections.NativeCurve
NativeCurve(IList< Keyframe > keyframes, Allocator allocator=Allocator.Persistent, UnityEngine.WrapMode preWrapMode=UnityEngine.WrapMode.Clamp, UnityEngine.WrapMode postWrapMode=UnityEngine.WrapMode.Clamp)Unity.Collections.NativeCurve
NativeCurve(IList< KeyFrame > keyframes, Allocator allocator=Allocator.Persistent, UnityEngine.WrapMode preWrapMode=UnityEngine.WrapMode.Clamp, UnityEngine.WrapMode postWrapMode=UnityEngine.WrapMode.Clamp)Unity.Collections.NativeCurve
NativeCurve(NativeSlice< KeyFrame > keyframes, Allocator allocator=Allocator.Persistent, UnityEngine.WrapMode preWrapMode=UnityEngine.WrapMode.Clamp, UnityEngine.WrapMode postWrapMode=UnityEngine.WrapMode.Clamp)Unity.Collections.NativeCurve
NativeCurve(int keyframes, Allocator allocator, UnityEngine.WrapMode preWrapMode, UnityEngine.WrapMode postWrapMode)Unity.Collections.NativeCurveprivate
StartTimeUnity.Collections.NativeCurve
this[int index]Unity.Collections.NativeCurve