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Twilight Princess
Remastered version of the GameCube game
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This is the complete list of members for Unity.Collections.NativeCurve, including all inherited members.
_count | Unity.Collections.NativeCurve | private |
_endTime | Unity.Collections.NativeCurve | private |
_postWrapMode | Unity.Collections.NativeCurve | private |
_preWrapMode | Unity.Collections.NativeCurve | private |
_startTime | Unity.Collections.NativeCurve | private |
AdjustTimeWithMode(ref float t, UnityEngine.WrapMode mode) | Unity.Collections.NativeCurve | private |
Count | Unity.Collections.NativeCurve | |
Dispose() | Unity.Collections.NativeCurve | |
Duration | Unity.Collections.NativeCurve | |
EndTime | Unity.Collections.NativeCurve | |
EvalCurved(KeyFrame keyframe0, KeyFrame keyframe1, float time) | Unity.Collections.NativeCurve | private |
Evaluate(float t) | Unity.Collections.NativeCurve | |
Init() | Unity.Collections.NativeCurve | private |
IsCreated | Unity.Collections.NativeCurve | |
m_AllocatorLabel | Unity.Collections.NativeCurve | private |
m_Buffer | Unity.Collections.NativeCurve | private |
m_DisposeSentinel | Unity.Collections.NativeCurve | |
NativeCurve(AnimationCurve curve, Allocator allocator=Allocator.Persistent) | Unity.Collections.NativeCurve | |
NativeCurve(IList< Keyframe > keyframes, Allocator allocator=Allocator.Persistent, UnityEngine.WrapMode preWrapMode=UnityEngine.WrapMode.Clamp, UnityEngine.WrapMode postWrapMode=UnityEngine.WrapMode.Clamp) | Unity.Collections.NativeCurve | |
NativeCurve(IList< KeyFrame > keyframes, Allocator allocator=Allocator.Persistent, UnityEngine.WrapMode preWrapMode=UnityEngine.WrapMode.Clamp, UnityEngine.WrapMode postWrapMode=UnityEngine.WrapMode.Clamp) | Unity.Collections.NativeCurve | |
NativeCurve(NativeSlice< KeyFrame > keyframes, Allocator allocator=Allocator.Persistent, UnityEngine.WrapMode preWrapMode=UnityEngine.WrapMode.Clamp, UnityEngine.WrapMode postWrapMode=UnityEngine.WrapMode.Clamp) | Unity.Collections.NativeCurve | |
NativeCurve(int keyframes, Allocator allocator, UnityEngine.WrapMode preWrapMode, UnityEngine.WrapMode postWrapMode) | Unity.Collections.NativeCurve | private |
StartTime | Unity.Collections.NativeCurve | |
this[int index] | Unity.Collections.NativeCurve |