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Twilight Princess
Remastered version of the GameCube game
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Classes | |
class | BTILoader |
class | BTI |
Enumerations | |
enum | TexFormat { I4 = 0x0 , I8 = 0x1 , IA4 = 0x2 , IA8 = 0x3 , RGB565 = 0x4 , RGB5A3 = 0x5 , RGBA8 = 0x6 , C4 = 0x8 , C8 = 0x9 , C14X2 = 0xA , CMPR = 0xE } |
enum | WrapMode { CLAMP = 0 , REPEAT = 1 , MIRROR = 2 } |
enum | TexPalette { IA8 = 0x00 , RGB565 = 0x01 , RGB5A3 = 0x02 } |
enum | TexFilter { NEAR = 0 , LINEAR = 1 , NEAR_MIP_NEAR = 2 , LIN_MIP_NEAR = 3 , NEAR_MIP_LIN = 4 , LIN_MIP_LIN = 5 } |
enum | Anisotropy { _1 = 0x00 , _2 = 0x01 , _4 = 0x02 } |
enum | BlockWidths { I4 = 8 , I8 = 8 , IA4 = 8 , IA8 = 4 , RGB565 = 4 , RGB5A3 = 4 , RGBA32 = 4 , C4 = 8 , C8 = 8 , C14X2 = 4 , CMPR = 8 } |
enum | BlockHeights { I4 = 8 , I8 = 4 , IA4 = 4 , IA8 = 4 , RGB565 = 4 , RGB5A3 = 4 , RGBA32 = 4 , C4 = 8 , C8 = 4 , C14X2 = 4 , CMPR = 8 } |
enum | BlockDataSizes { I4 = 32 , I8 = 32 , IA4 = 32 , IA8 = 32 , RGB565 = 32 , RGB5A3 = 32 , RGBA32 = 64 , C4 = 32 , C8 = 32 , C14X2 = 32 , CMPR = 32 } |
enum | ImageFormatsThatUsePalettes { C4 , C8 , C14X2 } |
enum | GreyscaleImageFormats { I4 , I8 , IA4 , IA8 } |
enum | GreyscalePaletteFormats { IA8 } |
enum | PaletteFormatsWithAlpha { IA8 , RGB5A3 } |
enum | MaxColorsForImageFormat { C4 = 1 << 4 , C8 = 1 << 8 , C14X2 = 1 << 14 } |
enum Anisotropy |
enum BlockDataSizes |
enum BlockHeights |
enum BlockWidths |
enum TexFilter |
enum TexFormat |
enum TexPalette |
enum WrapMode |