Twilight Princess
Remastered version of the GameCube game
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ASTCPixel Class Reference

Public Member Functions

 ASTCPixel (short _A, short _R, short _G, short _B)
 
void ClampByte ()
 
short GetComponent (int Index)
 
void SetComponent (int Index, int Value)
 
void ChangeBitDepth (byte[] Depth)
 
int Pack ()
 

Static Public Member Functions

static ASTCPixel BlueContract (int a, int r, int g, int b)
 

Properties

short R [get, set]
 
short G [get, set]
 
short B [get, set]
 
short A [get, set]
 

Private Member Functions

short ChangeBitDepth (short Value, byte OldDepth, byte NewDepth)
 

Private Attributes

byte[] BitDepth = new byte[4]
 

Constructor & Destructor Documentation

◆ ASTCPixel()

ASTCPixel.ASTCPixel ( short _A,
short _R,
short _G,
short _B )

Member Function Documentation

◆ BlueContract()

static ASTCPixel ASTCPixel.BlueContract ( int a,
int r,
int g,
int b )
static

◆ ChangeBitDepth() [1/2]

void ASTCPixel.ChangeBitDepth ( byte[] Depth)

◆ ChangeBitDepth() [2/2]

short ASTCPixel.ChangeBitDepth ( short Value,
byte OldDepth,
byte NewDepth )
private

◆ ClampByte()

void ASTCPixel.ClampByte ( )

◆ GetComponent()

short ASTCPixel.GetComponent ( int Index)

◆ Pack()

int ASTCPixel.Pack ( )

◆ SetComponent()

void ASTCPixel.SetComponent ( int Index,
int Value )

Member Data Documentation

◆ BitDepth

byte [] ASTCPixel.BitDepth = new byte[4]
private

Property Documentation

◆ A

short ASTCPixel.A
getset

◆ B

short ASTCPixel.B
getset

◆ G

short ASTCPixel.G
getset

◆ R

short ASTCPixel.R
getset

The documentation for this class was generated from the following file: