Twilight Princess
Remastered version of the GameCube game
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AudioManager Class Reference
+ Inheritance diagram for AudioManager:
+ Collaboration diagram for AudioManager:

Static Public Member Functions

static void Play (AudioClip clip)
 
static void FadeOut ()
 
static void FadeIn (AudioClip clip)
 

Public Attributes

AudioSource Source
 

Private Member Functions

void Awake ()
 
void Start ()
 
void Update ()
 
IEnumerator _FadeOut ()
 
IEnumerator _FadeIn ()
 
IEnumerator _ChangeClip (AudioClip clip)
 

Static Private Attributes

static AudioManager Instance
 

Member Function Documentation

◆ _ChangeClip()

IEnumerator AudioManager._ChangeClip ( AudioClip clip)
private

◆ _FadeIn()

IEnumerator AudioManager._FadeIn ( )
private

◆ _FadeOut()

IEnumerator AudioManager._FadeOut ( )
private

◆ Awake()

void AudioManager.Awake ( )
private

◆ FadeIn()

static void AudioManager.FadeIn ( AudioClip clip)
static

◆ FadeOut()

static void AudioManager.FadeOut ( )
static

◆ Play()

static void AudioManager.Play ( AudioClip clip)
static

◆ Start()

void AudioManager.Start ( )
private

◆ Update()

void AudioManager.Update ( )
private

Member Data Documentation

◆ Instance

AudioManager AudioManager.Instance
staticprivate

◆ Source

AudioSource AudioManager.Source

The documentation for this class was generated from the following file: