◆ LoadArcContents()
| void BMDCreator_Inspector.LoadArcContents |
( |
string | arcFilePath | ) |
|
|
private |
◆ OnEnable()
| void BMDCreator_Inspector.OnEnable |
( |
| ) |
|
|
private |
◆ OnInspectorGUI()
| override void BMDCreator_Inspector.OnInspectorGUI |
( |
| ) |
|
◆ arcFiles
| string [] BMDCreator_Inspector.arcFiles |
|
private |
◆ bckFiles
| List<string> BMDCreator_Inspector.bckFiles = new List<string>() |
|
private |
◆ bmdFiles
| List<string> BMDCreator_Inspector.bmdFiles = new List<string>() |
|
private |
◆ path
| string BMDCreator_Inspector.path = "Assets/GameFiles/res/Object/" |
|
private |
◆ previousBCKIndex
| int BMDCreator_Inspector.previousBCKIndex = -1 |
|
private |
◆ previousBMDIndex
| int BMDCreator_Inspector.previousBMDIndex = -1 |
|
private |
◆ previousIndex
| int BMDCreator_Inspector.previousIndex = -1 |
|
private |
◆ selectedBCKIndex
| int BMDCreator_Inspector.selectedBCKIndex = 0 |
|
private |
◆ selectedBMDIndex
| int BMDCreator_Inspector.selectedBMDIndex = 0 |
|
private |
◆ selectedIndex
| int BMDCreator_Inspector.selectedIndex = 0 |
|
private |
The documentation for this class was generated from the following file: