Twilight Princess
Remastered version of the GameCube game
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BMDFetcher Member List

This is the complete list of members for BMDFetcher, including all inherited members.

amountBMDFetcherprivatestatic
ARCHIVESBMDFetcherprivatestatic
AssignFields< T >(T source, T target)BMDFetcherstatic
CacheDataBMDFetcherstatic
CachedBMDBMDFetcherprivatestatic
CopyComponentsToParent(Transform source, Transform target)BMDFetcherprivatestatic
CreateCamera(string name, Transform parent, Vector3 pos, Vector3 rot)BMDFetcherstatic
CreateEnvironment(GameObject envrionment)BMDFetcherstatic
CreateFromExistingBMD(GameObject parent, Cache cache, Actor newActor)BMDFetcherstatic
CreateGoTo(string name, Transform parent, Vector3 pos, Vector3 rot)BMDFetcherstatic
CreateParticle(GameObject o, Vector3 offset, float scale=2)BMDFetcherstatic
CreateParticle(GameObject o, float scale=2)BMDFetcherstatic
CreateTag(Actor actor, TagShape shape)BMDFetcherprivatestatic
CurrentBMDBMDFetcherprivatestatic
Fetch(string name, GameObject cube, Actor actor, Archive stage)BMDFetcherstatic
FetchAmountBMDFetcherprivatestatic
FetchAmountSeperateBMDFetcherprivatestatic
FetchAnimation(string arc)BMDFetcherprivatestatic
FetchArchive(string arc, string bmd, string animation="")BMDFetcherstatic
FetchArchive(string arc, int fileId, string animation="")BMDFetcherstatic
FetchArchiveSeperate(string child, string arc, string bmd, string animation="")BMDFetcherstatic
FetchFromStage(Archive stage, string bmd, GameObject child=null)BMDFetcherstatic
FetchFromStageMultiple(Archive stage, string bmd, GameObject multipleParent)BMDFetcherprivatestatic
GetParamBit(int parameters, int shift, int bit)BMDFetcherstatic
LeftPad(string S, int spaces, char ch='0')BMDFetcherstatic
MODELSBMDFetcherprivatestatic
OBJ_PATHBMDFetcherstatic
tempBMDFetcherstatic
tempONameBMDFetcherprivatestatic