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static void | Fetch (string name, GameObject cube, Actor actor, Archive stage) |
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static void | AssignFields< T > (T source, T target) |
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static void | CreateFromExistingBMD (GameObject parent, Cache cache, Actor newActor) |
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static BMD | FetchArchive (string arc, string bmd, string animation="") |
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static BMD | FetchArchive (string arc, int fileId, string animation="") |
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static BMD | FetchArchiveSeperate (string child, string arc, string bmd, string animation="") |
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static BMD | FetchFromStage (Archive stage, string bmd, GameObject child=null) |
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static void | CreateParticle (GameObject o, Vector3 offset, float scale=2) |
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static void | CreateParticle (GameObject o, float scale=2) |
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static void | CreateEnvironment (GameObject envrionment) |
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static int | GetParamBit (int parameters, int shift, int bit) |
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static string | LeftPad (string S, int spaces, char ch='0') |
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static GameObject | CreateGoTo (string name, Transform parent, Vector3 pos, Vector3 rot) |
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static GameObject | CreateCamera (string name, Transform parent, Vector3 pos, Vector3 rot) |
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◆ AssignFields< T >()
static void BMDFetcher.AssignFields< T > |
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T | source, |
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T | target ) |
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◆ CopyComponentsToParent()
static void BMDFetcher.CopyComponentsToParent |
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Transform | source, |
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Transform | target ) |
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staticprivate |
◆ CreateCamera()
◆ CreateEnvironment()
static void BMDFetcher.CreateEnvironment |
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GameObject | envrionment | ) |
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static |
◆ CreateFromExistingBMD()
◆ CreateGoTo()
◆ CreateParticle() [1/2]
static void BMDFetcher.CreateParticle |
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GameObject | o, |
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float | scale = 2 ) |
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◆ CreateParticle() [2/2]
static void BMDFetcher.CreateParticle |
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GameObject | o, |
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Vector3 | offset, |
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float | scale = 2 ) |
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static |
◆ CreateTag()
◆ Fetch()
static void BMDFetcher.Fetch |
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string | name, |
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GameObject | cube, |
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Actor | actor, |
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Archive | stage ) |
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◆ FetchAnimation()
static Archive BMDFetcher.FetchAnimation |
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string | arc | ) |
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staticprivate |
◆ FetchArchive() [1/2]
static BMD BMDFetcher.FetchArchive |
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string | arc, |
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int | fileId, |
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string | animation = "" ) |
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◆ FetchArchive() [2/2]
static BMD BMDFetcher.FetchArchive |
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string | arc, |
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string | bmd, |
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string | animation = "" ) |
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◆ FetchArchiveSeperate()
static BMD BMDFetcher.FetchArchiveSeperate |
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string | child, |
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string | arc, |
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string | bmd, |
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string | animation = "" ) |
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◆ FetchFromStage()
static BMD BMDFetcher.FetchFromStage |
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Archive | stage, |
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string | bmd, |
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GameObject | child = null ) |
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◆ FetchFromStageMultiple()
static BMD BMDFetcher.FetchFromStageMultiple |
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Archive | stage, |
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string | bmd, |
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GameObject | multipleParent ) |
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staticprivate |
◆ GetParamBit()
static int BMDFetcher.GetParamBit |
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int | parameters, |
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int | shift, |
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int | bit ) |
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◆ LeftPad()
static string BMDFetcher.LeftPad |
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string | S, |
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int | spaces, |
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char | ch = '0' ) |
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static |
◆ amount
◆ ARCHIVES
Dictionary<string, Archive> BMDFetcher.ARCHIVES = new Dictionary<string, Archive>() |
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staticprivate |
◆ CacheData
List<Cache> BMDFetcher.CacheData = new List<Cache>() |
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◆ CachedBMD
◆ CurrentBMD
BMD BMDFetcher.CurrentBMD |
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staticprivate |
◆ FetchAmount
int BMDFetcher.FetchAmount |
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staticprivate |
◆ FetchAmountSeperate
int BMDFetcher.FetchAmountSeperate |
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staticprivate |
◆ MODELS
Dictionary<string, BMD> BMDFetcher.MODELS = new Dictionary<string, BMD>() |
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staticprivate |
◆ OBJ_PATH
const string BMDFetcher.OBJ_PATH = "Assets/GameFiles/res/Object" |
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static |
◆ temp
◆ tempOName
string BMDFetcher.tempOName = "" |
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staticprivate |
The documentation for this class was generated from the following file: