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Twilight Princess
Remastered version of the GameCube game
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Inheritance diagram for Actor:
Collaboration diagram for Actor:Public Member Functions | |
| byte | GetFRoomNo () |
| byte | GetBRoomNo () |
Public Attributes | |
| ActorType | ActorType = ActorType.ACTR |
| string | MapName |
| byte | SpawnIndex |
| int | SCOB_targetIndex |
| int | DOOR_targetIndex |
| string | Name |
| int | Parameter |
| string | HexParameter |
| int | EnemyNo |
| int | ItemNo |
| int | Type |
| int | SwitchNo |
| Vector3 | Pos |
| Vector3 | Rot |
| Vector3 | Scale |
| int | ChestItem |
Private Member Functions | |
| void | Start () |
| void | Update () |
| uint | GetParam () |
| uint | GetParamBit (byte shift, byte bit) |
| byte Actor.GetBRoomNo | ( | ) |
| byte Actor.GetFRoomNo | ( | ) |
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private |
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private |
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private |
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private |
| ActorType Actor.ActorType = ActorType.ACTR |
| int Actor.ChestItem |
| int Actor.DOOR_targetIndex |
| int Actor.EnemyNo |
| string Actor.HexParameter |
| int Actor.ItemNo |
| string Actor.MapName |
| string Actor.Name |
| int Actor.Parameter |
| Vector3 Actor.Pos |
| Vector3 Actor.Rot |
| Vector3 Actor.Scale |
| int Actor.SCOB_targetIndex |
| byte Actor.SpawnIndex |
| int Actor.SwitchNo |
| int Actor.Type |