Twilight Princess
Remastered version of the GameCube game
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Actor Class Reference
+ Inheritance diagram for Actor:
+ Collaboration diagram for Actor:

Public Member Functions

byte GetFRoomNo ()
 
byte GetBRoomNo ()
 

Public Attributes

ActorType ActorType = ActorType.ACTR
 
string MapName
 
byte SpawnIndex
 
int SCOB_targetIndex
 
int DOOR_targetIndex
 
string Name
 
int Parameter
 
string HexParameter
 
int EnemyNo
 
int ItemNo
 
int Type
 
int SwitchNo
 
Vector3 Pos
 
Vector3 Rot
 
Vector3 Scale
 
int ChestItem
 

Private Member Functions

void Start ()
 
void Update ()
 
uint GetParam ()
 
uint GetParamBit (byte shift, byte bit)
 

Member Function Documentation

◆ GetBRoomNo()

byte Actor.GetBRoomNo ( )

◆ GetFRoomNo()

byte Actor.GetFRoomNo ( )

◆ GetParam()

uint Actor.GetParam ( )
private

◆ GetParamBit()

uint Actor.GetParamBit ( byte shift,
byte bit )
private

◆ Start()

void Actor.Start ( )
private

◆ Update()

void Actor.Update ( )
private

Member Data Documentation

◆ ActorType

ActorType Actor.ActorType = ActorType.ACTR

◆ ChestItem

int Actor.ChestItem

◆ DOOR_targetIndex

int Actor.DOOR_targetIndex

◆ EnemyNo

int Actor.EnemyNo

◆ HexParameter

string Actor.HexParameter

◆ ItemNo

int Actor.ItemNo

◆ MapName

string Actor.MapName

◆ Name

string Actor.Name

◆ Parameter

int Actor.Parameter

◆ Pos

Vector3 Actor.Pos

◆ Rot

Vector3 Actor.Rot

◆ Scale

Vector3 Actor.Scale

◆ SCOB_targetIndex

int Actor.SCOB_targetIndex

◆ SpawnIndex

byte Actor.SpawnIndex

◆ SwitchNo

int Actor.SwitchNo

◆ Type

int Actor.Type

The documentation for this class was generated from the following file: