◆ GetBRoomNo()
byte Actor.GetBRoomNo |
( |
| ) |
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◆ GetFRoomNo()
byte Actor.GetFRoomNo |
( |
| ) |
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◆ GetParam()
◆ GetParamBit()
uint Actor.GetParamBit |
( |
byte | shift, |
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byte | bit ) |
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private |
◆ Start()
◆ Update()
◆ ActorType
◆ ChestItem
◆ DOOR_targetIndex
int Actor.DOOR_targetIndex |
◆ EnemyNo
◆ HexParameter
string Actor.HexParameter |
◆ ItemNo
◆ MapName
◆ Name
◆ Parameter
◆ Pos
◆ Rot
◆ Scale
◆ SCOB_targetIndex
int Actor.SCOB_targetIndex |
◆ SpawnIndex
◆ SwitchNo
◆ Type
The documentation for this class was generated from the following file: