Twilight Princess
Remastered version of the GameCube game
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BMD.cs File Reference

Classes

class  BMD
 
class  BMD.CustomAnimancerState
 
struct  BMD.CustomAnimationJob
 
struct  BMD.MyAnimationJob
 
struct  BMD.AnimationData
 
class  BMD.StoredMaterial
 
class  BMD.EyeTexture
 

Typedefs

using TextureWrapMode = UnityEngine.TextureWrapMode
 
using GameObject = UnityEngine.GameObject
 
using PrimitiveType = UnityEngine.PrimitiveType
 
using Quaternion = UnityEngine.Quaternion
 
using Vector2 = UnityEngine.Vector2
 
using Vector3 = UnityEngine.Vector3
 
using Vector4 = UnityEngine.Vector4
 
using Random = System.Random
 

Typedef Documentation

◆ GameObject

using GameObject = UnityEngine.GameObject

◆ PrimitiveType

using PrimitiveType = UnityEngine.PrimitiveType

◆ Quaternion

using Quaternion = UnityEngine.Quaternion

◆ Random

using Random = System.Random

◆ TextureWrapMode

using TextureWrapMode = UnityEngine.TextureWrapMode

◆ Vector2

typedef UnityEngine Vector2 Vector2 = UnityEngine.Vector2

◆ Vector3

using Vector3 = UnityEngine.Vector3

◆ Vector4

typedef UnityEngine Vector4 Vector4 = UnityEngine.Vector4