◆ CustomAnimationJob()
BMD.CustomAnimationJob.CustomAnimationJob |
( |
Animator | animator, |
|
|
Dictionary< string, GameObject > | bones ) |
◆ ProcessAnimation()
void BMD.CustomAnimationJob.ProcessAnimation |
( |
AnimationStream | stream | ) |
|
◆ ProcessRootMotion()
void BMD.CustomAnimationJob.ProcessRootMotion |
( |
AnimationStream | stream | ) |
|
◆ headHandle
Transform BMD.CustomAnimationJob.headHandle |
|
private |
◆ Time
float BMD.CustomAnimationJob.Time |
The documentation for this struct was generated from the following file:
- Assets/_Game/__DECOMP/BMD/BMD.cs