◆ CustomAnimancerState()
BMD.CustomAnimancerState.CustomAnimancerState |
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Animator | animator, |
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BMD | bmd ) |
◆ Clone()
override AnimancerState BMD.CustomAnimancerState.Clone |
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CloneContext | context | ) |
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◆ CreatePlayable()
override void BMD.CustomAnimancerState.CreatePlayable |
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out Playable | playable | ) |
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protected |
◆ Update()
void BMD.CustomAnimancerState.Update |
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| ) |
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◆ animator
Animator BMD.CustomAnimancerState.animator |
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private |
◆ job
◆ Length
override float BMD.CustomAnimancerState.Length |
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get |
The documentation for this class was generated from the following file:
- Assets/_Game/__DECOMP/BMD/BMD.cs