◆ CustomAnimancerState()
| BMD.CustomAnimancerState.CustomAnimancerState |
( |
Animator | animator, |
|
|
BMD | bmd ) |
◆ Clone()
| override AnimancerState BMD.CustomAnimancerState.Clone |
( |
CloneContext | context | ) |
|
◆ CreatePlayable()
| override void BMD.CustomAnimancerState.CreatePlayable |
( |
out Playable | playable | ) |
|
|
protected |
◆ Update()
| void BMD.CustomAnimancerState.Update |
( |
| ) |
|
◆ animator
| Animator BMD.CustomAnimancerState.animator |
|
private |
◆ job
◆ Length
| override float BMD.CustomAnimancerState.Length |
|
get |
The documentation for this class was generated from the following file:
- Assets/_Game/__DECOMP/BMD/BMD.cs