Twilight Princess
Remastered version of the GameCube game
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BMD.CustomAnimancerState Class Reference
+ Inheritance diagram for BMD.CustomAnimancerState:
+ Collaboration diagram for BMD.CustomAnimancerState:

Public Member Functions

 CustomAnimancerState (Animator animator, BMD bmd)
 
void Update ()
 
override AnimancerState Clone (CloneContext context)
 

Protected Member Functions

override void CreatePlayable (out Playable playable)
 

Properties

override float Length [get]
 

Private Attributes

Animator animator
 
CustomAnimationJob job
 

Constructor & Destructor Documentation

◆ CustomAnimancerState()

BMD.CustomAnimancerState.CustomAnimancerState ( Animator animator,
BMD bmd )

Member Function Documentation

◆ Clone()

override AnimancerState BMD.CustomAnimancerState.Clone ( CloneContext context)

◆ CreatePlayable()

override void BMD.CustomAnimancerState.CreatePlayable ( out Playable playable)
protected

◆ Update()

void BMD.CustomAnimancerState.Update ( )

Member Data Documentation

◆ animator

Animator BMD.CustomAnimancerState.animator
private

◆ job

CustomAnimationJob BMD.CustomAnimancerState.job
private

Property Documentation

◆ Length

override float BMD.CustomAnimancerState.Length
get

The documentation for this class was generated from the following file: