Twilight Princess
Remastered version of the GameCube game
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BlendMode Class Reference

GX_SetBlendMode - Determines how the source image is blended with the Embedded Frame Buffer. When Type is set to GXBlendMode.None the source data is written directly to the EFB. When set to GXBlendMode.Blend source and EFB pixels are blended using the following equation: dst_pix_clr = src_pix_clr * src_fact + dst_pix_clr * dst_fact. More...

Public Member Functions

override string ToString ()
 

Public Attributes

GXBlendMode Type
 Blending Type.
 
GXBlendModeControl SourceFactor
 Blending Control.
 
GXBlendModeControl DestinationFactor
 Blending Control.
 
GXLogicOp Operation
 What operation is used to blend them when Type is set to GXBlendMode.Logic.
 

Detailed Description

GX_SetBlendMode - Determines how the source image is blended with the Embedded Frame Buffer. When Type is set to GXBlendMode.None the source data is written directly to the EFB. When set to GXBlendMode.Blend source and EFB pixels are blended using the following equation: dst_pix_clr = src_pix_clr * src_fact + dst_pix_clr * dst_fact.

Member Function Documentation

◆ ToString()

override string BlendMode.ToString ( )

Member Data Documentation

◆ DestinationFactor

GXBlendModeControl BlendMode.DestinationFactor

Blending Control.

◆ Operation

GXLogicOp BlendMode.Operation

What operation is used to blend them when Type is set to GXBlendMode.Logic.

◆ SourceFactor

GXBlendModeControl BlendMode.SourceFactor

Blending Control.

◆ Type

GXBlendMode BlendMode.Type

Blending Type.


The documentation for this class was generated from the following file: