![]() |
Twilight Princess
Remastered version of the GameCube game
|
GX_SetBlendMode - Determines how the source image is blended with the Embedded Frame Buffer. When Type is set to GXBlendMode.None the source data is written directly to the EFB. When set to GXBlendMode.Blend source and EFB pixels are blended using the following equation: dst_pix_clr = src_pix_clr * src_fact + dst_pix_clr * dst_fact. More...
Public Member Functions | |
override string | ToString () |
Public Attributes | |
GXBlendMode | Type |
Blending Type. | |
GXBlendModeControl | SourceFactor |
Blending Control. | |
GXBlendModeControl | DestinationFactor |
Blending Control. | |
GXLogicOp | Operation |
What operation is used to blend them when Type is set to GXBlendMode.Logic. | |
GX_SetBlendMode - Determines how the source image is blended with the Embedded Frame Buffer. When Type is set to GXBlendMode.None the source data is written directly to the EFB. When set to GXBlendMode.Blend source and EFB pixels are blended using the following equation: dst_pix_clr = src_pix_clr * src_fact + dst_pix_clr * dst_fact.
override string BlendMode.ToString | ( | ) |
GXBlendModeControl BlendMode.DestinationFactor |
Blending Control.
GXLogicOp BlendMode.Operation |
What operation is used to blend them when Type is set to GXBlendMode.Logic.
GXBlendModeControl BlendMode.SourceFactor |
Blending Control.
GXBlendMode BlendMode.Type |
Blending Type.