Twilight Princess
Remastered version of the GameCube game
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DDS.Header Class Reference
+ Collaboration diagram for DDS.Header:

Classes

class  DDS_PixelFormat
 

Public Attributes

uint size = 0x7C
 
uint flags = 0x00000000
 
uint height = 0
 
uint width = 0
 
uint pitchOrLinearSize = 0
 
uint depth = 0
 
uint mipmapCount = 0
 
uint[] reserved1 = new uint[11]
 
DDS_PixelFormat ddspf = new()
 
uint caps = 0
 
uint caps2 = 0
 
uint caps3 = 0
 
uint caps4 = 0
 
uint reserved2 = 0
 

Member Data Documentation

◆ caps

uint DDS.Header.caps = 0

◆ caps2

uint DDS.Header.caps2 = 0

◆ caps3

uint DDS.Header.caps3 = 0

◆ caps4

uint DDS.Header.caps4 = 0

◆ ddspf

DDS_PixelFormat DDS.Header.ddspf = new()

◆ depth

uint DDS.Header.depth = 0

◆ flags

uint DDS.Header.flags = 0x00000000

◆ height

uint DDS.Header.height = 0

◆ mipmapCount

uint DDS.Header.mipmapCount = 0

◆ pitchOrLinearSize

uint DDS.Header.pitchOrLinearSize = 0

◆ reserved1

uint [] DDS.Header.reserved1 = new uint[11]

◆ reserved2

uint DDS.Header.reserved2 = 0

◆ size

uint DDS.Header.size = 0x7C

◆ width

uint DDS.Header.width = 0

The documentation for this class was generated from the following file: