◆ Awake()
| void DialogueManager.Awake |
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◆ CloseDialogue()
| static void DialogueManager.CloseDialogue |
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staticprivate |
◆ PlayCharacterSound()
| static void DialogueManager.PlayCharacterSound |
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◆ ShowDialogue()
| static void DialogueManager.ShowDialogue |
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IInteractable | interactable, |
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BMD | bmd ) |
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◆ Update()
| void DialogueManager.Update |
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◆ _source
| AudioSource DialogueManager._source |
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◆ _textAnimator
| TextAnimator_TMP DialogueManager._textAnimator |
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◆ _typewriter
| TypewriterByCharacter DialogueManager._typewriter |
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◆ CameraItem
| Transform DialogueManager.CameraItem |
◆ Container
| CanvasGroup DialogueManager.Container |
◆ currentId
| int DialogueManager.currentId = -2 |
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◆ currentInteractable
◆ Image
| RawImage DialogueManager.Image |
◆ Instance
◆ SoundOnCharacter
| AudioClip DialogueManager.SoundOnCharacter |
◆ Text
| TextMeshProUGUI DialogueManager.Text |
The documentation for this class was generated from the following file: