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| struct | FFIEvents |
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| struct | FFIMethods |
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| void | InitEvents (IntPtr eventsPtr, ref FFIEvents events) |
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◆ GetInputMode()
| InputMode Discord.VoiceManager.GetInputMode |
( |
| ) |
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◆ GetLocalVolume()
| byte Discord.VoiceManager.GetLocalVolume |
( |
Int64 | userId | ) |
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◆ InitEvents()
| void Discord.VoiceManager.InitEvents |
( |
IntPtr | eventsPtr, |
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ref FFIEvents | events ) |
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private |
◆ IsLocalMute()
| bool Discord.VoiceManager.IsLocalMute |
( |
Int64 | userId | ) |
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◆ IsSelfDeaf()
| bool Discord.VoiceManager.IsSelfDeaf |
( |
| ) |
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◆ IsSelfMute()
| bool Discord.VoiceManager.IsSelfMute |
( |
| ) |
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◆ OnSettingsUpdateImpl()
| static void Discord.VoiceManager.OnSettingsUpdateImpl |
( |
IntPtr | ptr | ) |
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staticprivate |
◆ SetInputMode()
◆ SetInputModeCallbackImpl()
| static void Discord.VoiceManager.SetInputModeCallbackImpl |
( |
IntPtr | ptr, |
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Result | result ) |
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staticprivate |
◆ SetInputModeHandler()
| delegate void Discord.VoiceManager.SetInputModeHandler |
( |
Result | result | ) |
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◆ SetLocalMute()
| void Discord.VoiceManager.SetLocalMute |
( |
Int64 | userId, |
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bool | mute ) |
◆ SetLocalVolume()
| void Discord.VoiceManager.SetLocalVolume |
( |
Int64 | userId, |
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|
byte | volume ) |
◆ SetSelfDeaf()
| void Discord.VoiceManager.SetSelfDeaf |
( |
bool | deaf | ) |
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◆ SetSelfMute()
| void Discord.VoiceManager.SetSelfMute |
( |
bool | mute | ) |
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◆ SettingsUpdateHandler()
| delegate void Discord.VoiceManager.SettingsUpdateHandler |
( |
| ) |
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◆ MethodsPtr
| IntPtr Discord.VoiceManager.MethodsPtr |
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private |
◆ MethodsStructure
| Object Discord.VoiceManager.MethodsStructure |
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private |
◆ Methods
| FFIMethods Discord.VoiceManager.Methods |
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getprivate |
◆ OnSettingsUpdate
The documentation for this class was generated from the following file:
- Assets/_Game/Scripts/DiscordRPC/Core.cs