Twilight Princess
Remastered version of the GameCube game
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FileSelectionManager Class Reference
+ Inheritance diagram for FileSelectionManager:
+ Collaboration diagram for FileSelectionManager:

Public Attributes

string ChooseQuestLog = "Choose a Quest Log"
 
string EnterName = "Enter name"
 
string EnterHorse = "Enter horse name"
 
string DefaultPlayerName = "Link"
 
string DefaultHorseName = "Epona"
 
SelectableFile[] Files
 
Button ButtonLeft
 
Button ButtonRight
 
Button ButtonMiddle
 
Transform FileSelection
 
Transform Settings
 
Transform EquipmentScreen
 
Button ButtonErase
 
Button ButtonStart
 
Button ButtonCopy
 
TMP_Text Title
 
Transform ScreenPlayer
 
TMP_InputField PlayerInput
 
Button ButtonPlayerBack
 
Button ButtonPlayerContinue
 
Transform ScreenHorse
 
TMP_InputField HorseInput
 
Button ButtonHorseBack
 
Button ButtonHorseContinue
 
int currentState = DEFAULT
 

Static Public Attributes

const int DEFAULT = 0
 
const int CREATE_PLAYER = 1
 
const int CREATE_HORSE = 2
 
const int LOAD = 3
 
const int SETTINGS = 4
 

Private Member Functions

void Start ()
 
void FadeText (TMP_Text text, string newValue)
 
void FadeText (Button button, string newValue)
 
SelectionData GetSelectedData (int saveIndex)
 

Private Attributes

AudioSource _source
 
SelectableFile SelectedFile
 

Member Function Documentation

◆ FadeText() [1/2]

void FileSelectionManager.FadeText ( Button button,
string newValue )
private

◆ FadeText() [2/2]

void FileSelectionManager.FadeText ( TMP_Text text,
string newValue )
private

◆ GetSelectedData()

SelectionData FileSelectionManager.GetSelectedData ( int saveIndex)
private

◆ Start()

void FileSelectionManager.Start ( )
private

Member Data Documentation

◆ _source

AudioSource FileSelectionManager._source
private

◆ ButtonCopy

Button FileSelectionManager.ButtonCopy

◆ ButtonErase

Button FileSelectionManager.ButtonErase

◆ ButtonHorseBack

Button FileSelectionManager.ButtonHorseBack

◆ ButtonHorseContinue

Button FileSelectionManager.ButtonHorseContinue

◆ ButtonLeft

Button FileSelectionManager.ButtonLeft

◆ ButtonMiddle

Button FileSelectionManager.ButtonMiddle

◆ ButtonPlayerBack

Button FileSelectionManager.ButtonPlayerBack

◆ ButtonPlayerContinue

Button FileSelectionManager.ButtonPlayerContinue

◆ ButtonRight

Button FileSelectionManager.ButtonRight

◆ ButtonStart

Button FileSelectionManager.ButtonStart

◆ ChooseQuestLog

string FileSelectionManager.ChooseQuestLog = "Choose a Quest Log"

◆ CREATE_HORSE

const int FileSelectionManager.CREATE_HORSE = 2
static

◆ CREATE_PLAYER

const int FileSelectionManager.CREATE_PLAYER = 1
static

◆ currentState

int FileSelectionManager.currentState = DEFAULT

◆ DEFAULT

const int FileSelectionManager.DEFAULT = 0
static

◆ DefaultHorseName

string FileSelectionManager.DefaultHorseName = "Epona"

◆ DefaultPlayerName

string FileSelectionManager.DefaultPlayerName = "Link"

◆ EnterHorse

string FileSelectionManager.EnterHorse = "Enter horse name"

◆ EnterName

string FileSelectionManager.EnterName = "Enter name"

◆ EquipmentScreen

Transform FileSelectionManager.EquipmentScreen

◆ Files

SelectableFile [] FileSelectionManager.Files

◆ FileSelection

Transform FileSelectionManager.FileSelection

◆ HorseInput

TMP_InputField FileSelectionManager.HorseInput

◆ LOAD

const int FileSelectionManager.LOAD = 3
static

◆ PlayerInput

TMP_InputField FileSelectionManager.PlayerInput

◆ ScreenHorse

Transform FileSelectionManager.ScreenHorse

◆ ScreenPlayer

Transform FileSelectionManager.ScreenPlayer

◆ SelectedFile

SelectableFile FileSelectionManager.SelectedFile
private

◆ SETTINGS

const int FileSelectionManager.SETTINGS = 4
static

◆ Settings

Transform FileSelectionManager.Settings

◆ Title

TMP_Text FileSelectionManager.Title

The documentation for this class was generated from the following file: