Twilight Princess
Remastered version of the GameCube game
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GMX.GMXHeader.MESH Class Reference

Public Member Functions

void Read (FileReader reader)
 
void Write (FileWriter writer)
 

Properties

INDX IndexGroup [get, set]
 
VERT VertexGroup [get, set]
 
VMAP VMapGroup [get, set]
 
ushort VertexSize [get, set]
 
ushort VertexCount [get, set]
 
uint FaceCount [get, set]
 
uint Unknown [get, set]
 
uint Unknown1 [get, set]
 
uint Unknown2 [get, set]
 
uint Unknown3 [get, set]
 

Member Function Documentation

◆ Read()

void GMX.GMXHeader.MESH.Read ( FileReader reader)

◆ Write()

void GMX.GMXHeader.MESH.Write ( FileWriter writer)

Property Documentation

◆ FaceCount

uint GMX.GMXHeader.MESH.FaceCount
getset

◆ IndexGroup

INDX GMX.GMXHeader.MESH.IndexGroup
getset

◆ Unknown

uint GMX.GMXHeader.MESH.Unknown
getset

◆ Unknown1

uint GMX.GMXHeader.MESH.Unknown1
getset

◆ Unknown2

uint GMX.GMXHeader.MESH.Unknown2
getset

◆ Unknown3

uint GMX.GMXHeader.MESH.Unknown3
getset

◆ VertexCount

ushort GMX.GMXHeader.MESH.VertexCount
getset

◆ VertexGroup

VERT GMX.GMXHeader.MESH.VertexGroup
getset

◆ VertexSize

ushort GMX.GMXHeader.MESH.VertexSize
getset

◆ VMapGroup

VMAP GMX.GMXHeader.MESH.VMapGroup
getset

The documentation for this class was generated from the following file: