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static Dictionary< string, byte[]> | TextureDatas = new Dictionary<string, byte[]>() |
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◆ LoadBinFile()
static IEnumerator GTXFetcher.LoadBinFile |
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◆ LoadHDTextures()
static List< BTI > GTXFetcher.LoadHDTextures |
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string | arcName, |
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bool | isModel ) |
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◆ objectPath
string GTXFetcher.objectPath = "/GameFiles_HD/res/Object/" |
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◆ stagePath
string GTXFetcher.stagePath = "/GameFiles_HD/res/Stage/" |
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◆ TextureDatas
Dictionary<string, byte[]> GTXFetcher.TextureDatas = new Dictionary<string, byte[]>() |
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The documentation for this class was generated from the following file: