|
| static Dictionary< string, byte[]> | TextureDatas = new Dictionary<string, byte[]>() |
| |
◆ LoadBinFile()
| static IEnumerator GTXFetcher.LoadBinFile |
( |
| ) |
|
|
static |
◆ LoadHDTextures()
| static List< BTI > GTXFetcher.LoadHDTextures |
( |
string | arcName, |
|
|
bool | isModel ) |
|
static |
◆ objectPath
| string GTXFetcher.objectPath = "/GameFiles_HD/res/Object/" |
|
staticprivate |
◆ stagePath
| string GTXFetcher.stagePath = "/GameFiles_HD/res/Stage/" |
|
staticprivate |
◆ TextureDatas
| Dictionary<string, byte[]> GTXFetcher.TextureDatas = new Dictionary<string, byte[]>() |
|
static |
The documentation for this class was generated from the following file: