◆ ConvertFromGx2Format()
static TEX_FORMAT GTXFile.ConvertFromGx2Format |
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Syroot.NintenTools.Bfres.GX2.GX2SurfaceFormat | GX2Format | ) |
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static |
◆ GetAlignBlockSize()
static uint GTXFile.GetAlignBlockSize |
( |
uint | DataOffset, |
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uint | Alignment ) |
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staticprivate |
◆ Load() [1/2]
void GTXFile.Load |
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byte[] | data | ) |
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◆ Load() [2/2]
void GTXFile.Load |
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string | file | ) |
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◆ ReadGx2()
◆ RoundUp()
static uint GTXFile.RoundUp |
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uint | X, |
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uint | Y ) |
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staticprivate |
◆ Save()
void GTXFile.Save |
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Stream | stream | ) |
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◆ blocks
◆ data
List<byte[]> GTXFile.data = new() |
◆ header
◆ mipMaps
List<byte[]> GTXFile.mipMaps = new() |
◆ textures
◆ CanSave
◆ Description
string [] GTXFile.Description = new string[] { "GTX" } |
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getset |
◆ DisplayIcons
bool GTXFile.DisplayIcons |
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get |
◆ Extension
string [] GTXFile.Extension = new string[] { "*.gtx" } |
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getset |
◆ FileName
◆ FilePath
◆ Types
The documentation for this class was generated from the following file: