Twilight Princess
Remastered version of the GameCube game
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GTXFile.TextureData Member List

This is the complete list of members for GTXFile.TextureData, including all inherited members.

AlphaChannelSTGenericTexture
ApplySurface(GX2Surface NewSurface)GTXFile.TextureDataprivate
ArrayCountSTGenericTexture
arrayCountSTGenericTextureprivate
BlueChannelSTGenericTexture
CanEditGTXFile.TextureData
ConvertBgraToRgba(byte[] bytes)STGenericTexturestatic
ConvertBgraToRgba(byte[] bytes, string Format, int bpp, int width, int height, byte[] compSel)STGenericTextureprivatestatic
CreateGenericTexture(uint width, uint height, List< Surface > surfaces, TEX_FORMAT format)STGenericTexture
DataSizeInBytesSTGenericTexture
DebugInfo()STGenericTexture
DecodeBlock(byte[] data, uint Width, uint Height, TEX_FORMAT Format, byte[] paletteData, ImageParameters parameters, PALETTE_FORMAT PaletteFormat=PALETTE_FORMAT.None, PlatformSwizzle PlatformSwizzle=PlatformSwizzle.None)STGenericTexturestatic
DepthSTGenericTexture
EditedImagesSTGenericTexture
FormatSTGenericTexture
FormatTableSTGenericTextureprivatestatic
GenerateMipCount(int Width, int Height)STGenericTexture
GenerateMipCount(uint Width, uint Height)STGenericTexture
GenerateTotalMipCount(uint Width, uint Height)STGenericTexturestatic
GenericPropertiesSTGenericTexture
Get3DSurfaces(int IndexStart=0, bool GetAllSurfaces=true, int GetSurfaceAmount=1)STGenericTexture
GetBitmap(int ArrayLevel=0, int MipLevel=0, int DepthLevel=0)STGenericTexture
GetBitmapData()STGenericTexture
GetBitmapWithChannel()STGenericTexture
GetBlockDepth(TEX_FORMAT Format)STGenericTexturestatic
GetBlockHeight(TEX_FORMAT Format)STGenericTexturestatic
GetBlockWidth(TEX_FORMAT Format)STGenericTexturestatic
GetBytesPerPixel(TEX_FORMAT Format)STGenericTexturestatic
GetComponentBitmap(Bitmap image, bool ShowAlpha=true)STGenericTexture
GetComponentsFromPixel(string Format, int pixel, byte[] comp)STGenericTextureprivatestatic
GetImageData(int ArrayLevel=0, int MipLevel=0, int DepthLevel=0)GTXFile.TextureData
GetPaletteData()STGenericTexturevirtual
GetSurfaces(int ArrayIndexStart=0, bool GetAllSurfaces=true, int GetSurfaceAmount=1)STGenericTexture
GreenChannelSTGenericTexture
HeightSTGenericTexture
IsAtscFormat(TEX_FORMAT Format)STGenericTexturestatic
IsCompressed(TEX_FORMAT Format)STGenericTexturestatic
IsCompressed2(TEX_FORMAT Format)STGenericTexturestatic
IsCubemapSTGenericTexture
IsEditedSTGenericTexture
IsSwizzledSTGenericTexture
MipCountSTGenericTexture
mipCountSTGenericTextureprivate
paletteDataSTGenericTextureprivate
ParametersSTGenericTexture
PlatformSwizzleSTGenericTexture
RedChannelSTGenericTexture
SaveBitmap(string path)STGenericTexture
SaveDDS(string FileName, bool ExportSurfaceLevel=false, bool ExportMipMapLevel=false, int SurfaceLevel=0, int MipLevel=0)STGenericTexture
SetChannel(byte compSel)GTXFile.TextureDataprivate
SetChannelComponents()GTXFile.TextureDataprivate
SetChannelsByFormat(TEX_FORMAT Format)STGenericTexturestatic
SetImageData(Bitmap bitmap, int ArrayLevel)GTXFile.TextureData
SetNameFromPath(string path)STGenericTexturestatic
STGenericTexture()STGenericTexture
SupportedFormatsGTXFile.TextureData
surfaceGTXFile.TextureData
SurfaceTypeSTGenericTexture
TargetBuffer enum nameSTGenericTextureprivate
TextureData()GTXFile.TextureData
UseRGBA()STGenericTextureprivate
WidthSTGenericTexture