Twilight Princess
Remastered version of the GameCube game
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GlyphBlock Class Reference

Public Member Functions

 GlyphBlock ()
 
 GlyphBlock (EndianBinaryReader reader)
 
void ReadGlyphData (EndianBinaryReader reader)
 
bool IsCodeInBlock (int codepoint)
 

Properties

int FirstCharacter [get, set]
 
int LastCharacter [get, set]
 
int FirstCode [get, set]
 
int LastCode [get, set]
 
GlyphMapping Mapping [get, set]
 
List< GlyphGlyphs [get, set]
 

Private Member Functions

void MapLinear ()
 
void MapKanjiLinear (int base_code)
 
void MapTable (int entry_count)
 
void MapMap ()
 

Constructor & Destructor Documentation

◆ GlyphBlock() [1/2]

GlyphBlock.GlyphBlock ( )

◆ GlyphBlock() [2/2]

GlyphBlock.GlyphBlock ( EndianBinaryReader reader)

Member Function Documentation

◆ IsCodeInBlock()

bool GlyphBlock.IsCodeInBlock ( int codepoint)

◆ MapKanjiLinear()

void GlyphBlock.MapKanjiLinear ( int base_code)
private

◆ MapLinear()

void GlyphBlock.MapLinear ( )
private

◆ MapMap()

void GlyphBlock.MapMap ( )
private

◆ MapTable()

void GlyphBlock.MapTable ( int entry_count)
private

◆ ReadGlyphData()

void GlyphBlock.ReadGlyphData ( EndianBinaryReader reader)

Property Documentation

◆ FirstCharacter

int GlyphBlock.FirstCharacter
getset

◆ FirstCode

int GlyphBlock.FirstCode
getset

◆ Glyphs

List<Glyph> GlyphBlock.Glyphs
getset

◆ LastCharacter

int GlyphBlock.LastCharacter
getset

◆ LastCode

int GlyphBlock.LastCode
getset

◆ Mapping

GlyphMapping GlyphBlock.Mapping
getset

The documentation for this class was generated from the following file: