Twilight Princess
Remastered version of the GameCube game
Loading...
Searching...
No Matches
HeartManager Class Reference
+ Inheritance diagram for HeartManager:
+ Collaboration diagram for HeartManager:

Public Member Functions

void InitializeHearts ()
 

Public Attributes

int Count = 10
 
Material HeartMaterial
 
float Gap = 5f
 
Color Color = new Color(255, 136, 128)
 

Static Public Attributes

static Sprite heartSprite = null
 

Private Member Functions

void Start ()
 

Static Private Attributes

const int MaxHeartsPerRow = 10
 
const int MinHearts = 3
 
const int MaxHearts = 20
 

Member Function Documentation

◆ InitializeHearts()

void HeartManager.InitializeHearts ( )

◆ Start()

void HeartManager.Start ( )
private

Member Data Documentation

◆ Color

Color HeartManager.Color = new Color(255, 136, 128)

◆ Count

int HeartManager.Count = 10

◆ Gap

float HeartManager.Gap = 5f

◆ HeartMaterial

Material HeartManager.HeartMaterial

◆ heartSprite

Sprite HeartManager.heartSprite = null
static

◆ MaxHearts

const int HeartManager.MaxHearts = 20
staticprivate

◆ MaxHeartsPerRow

const int HeartManager.MaxHeartsPerRow = 10
staticprivate

◆ MinHearts

const int HeartManager.MinHearts = 3
staticprivate

The documentation for this class was generated from the following file: