Twilight Princess
Remastered version of the GameCube game
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ImageEffects Class Reference
+ Inheritance diagram for ImageEffects:
+ Collaboration diagram for ImageEffects:

Public Member Functions

void ScaleSmooth (float scale)
 
void AlphaSmooth (float alpha)
 
void ShineSmooth (float speed=5)
 

Private Member Functions

IEnumerator _ShineCoroutine (Material material, float speed)
 

Static Private Member Functions

static IEnumerator ScaleSmoothCoroutine (Transform transform, float target, float duration=1.0f)
 
static IEnumerator ScaleAlphaCoroutine (Image image, Transform transform, float target, float duration=1.0f)
 

Member Function Documentation

◆ _ShineCoroutine()

IEnumerator ImageEffects._ShineCoroutine ( Material material,
float speed )
private

◆ AlphaSmooth()

void ImageEffects.AlphaSmooth ( float alpha)

◆ ScaleAlphaCoroutine()

static IEnumerator ImageEffects.ScaleAlphaCoroutine ( Image image,
Transform transform,
float target,
float duration = 1::0f )
staticprivate

◆ ScaleSmooth()

void ImageEffects.ScaleSmooth ( float scale)

◆ ScaleSmoothCoroutine()

static IEnumerator ImageEffects.ScaleSmoothCoroutine ( Transform transform,
float target,
float duration = 1::0f )
staticprivate

◆ ShineSmooth()

void ImageEffects.ShineSmooth ( float speed = 5)

The documentation for this class was generated from the following file: