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Twilight Princess
Remastered version of the GameCube game
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Defines S (U) and T (V) scale values to transform source texture coordinates during an indirect texture lookup. More...
Public Member Functions | |
IndirectTextureScale (byte scaleS, byte scaleT) | |
Public Attributes | |
byte | ScaleS |
Scale value for the source texture coordinates' S (U) component. | |
byte | ScaleT |
Scale value for the source texture coordinates' T (V) component. | |
Defines S (U) and T (V) scale values to transform source texture coordinates during an indirect texture lookup.
IndirectTextureScale.IndirectTextureScale | ( | byte | scaleS, |
byte | scaleT ) |
byte IndirectTextureScale.ScaleS |
Scale value for the source texture coordinates' S (U) component.
byte IndirectTextureScale.ScaleT |
Scale value for the source texture coordinates' T (V) component.