Twilight Princess
Remastered version of the GameCube game
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J3DModel Member List

This is the complete list of members for J3DModel, including all inherited members.

ApplyBonePositionsToAnimationTransforms(IList< SkeletonJoint > boneList, Matrix4[] boneTransforms)J3DModelprivate
bufferJ3DModelprivate
ChildsJ3DModelprivate
CombineMeshes()J3DModelprivate
CreateBoneWeights(SkinnedMeshRenderer skinnedMeshRenderer, Mesh combinedMesh)J3DModelprivate
CreateHierarchy(Transform parent)J3DModelprivate
CreateMesh(int shapeIndex, GameObject child, List< Vector3 > vertices, List< Vector3 > normals, BinaryTextureImage bti, BinaryTextureImage vertexBti, Material3 mat)J3DModel
CreateShapeObjects()J3DModelprivate
CreateShapes(List< GameObject > shapeObjects)J3DModelprivate
DRW1StartJ3DModel
DRW1TagJ3DModel
EVP1StartJ3DModel
EVP1TagJ3DModel
ExternalTexturesJ3DModel
FindBones(Transform parent)J3DModelprivate
GetCheckStarts(EndianBinaryReader reader, int tagCount)J3DModel
INF1StartJ3DModel
INF1TagJ3DModel
IsModelJ3DModel
JNT1StartJ3DModel
JNT1TagJ3DModel
LoadRemainingTagsAsync()J3DModelprivate
MAT3StartJ3DModel
MAT3TagJ3DModel
MDL3StartJ3DModel
meshFiltersJ3DModelprivate
meshMaterialsJ3DModelprivate
meshRenderersJ3DModelprivate
NameJ3DModel
Parse(string name, byte[] Buffer)J3DModel
Parse(ArcFile file)J3DModel
pathJ3DModelprivatestatic
pathHDJ3DModelprivatestatic
SelectedArcFileJ3DModel
SelectedBCKJ3DModel
SelectedBMDJ3DModel
SHP1StartJ3DModel
SHP1TagJ3DModel
TEX1StartJ3DModel
TEX1TagJ3DModel
TexMatrixIndexesJ3DModel
Update()J3DModelprivate
VTX1StartJ3DModel
VTX1TagJ3DModel