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static string | path = "Assets/GameFiles/res/Stage/" |
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static string | pathHD = "Assets/GameFilesHD/res/Object/" |
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◆ ApplyBonePositionsToAnimationTransforms()
void J3DModel.ApplyBonePositionsToAnimationTransforms |
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IList< SkeletonJoint > | boneList, |
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Matrix4[] | boneTransforms ) |
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private |
◆ CombineMeshes()
void J3DModel.CombineMeshes |
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◆ CreateBoneWeights()
void J3DModel.CreateBoneWeights |
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SkinnedMeshRenderer | skinnedMeshRenderer, |
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Mesh | combinedMesh ) |
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◆ CreateHierarchy()
void J3DModel.CreateHierarchy |
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Transform | parent | ) |
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◆ CreateMesh()
◆ CreateShapeObjects()
List< GameObject > J3DModel.CreateShapeObjects |
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◆ CreateShapes()
void J3DModel.CreateShapes |
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List< GameObject > | shapeObjects | ) |
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◆ FindBones()
Transform[] J3DModel.FindBones |
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Transform | parent | ) |
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◆ GetCheckStarts()
void J3DModel.GetCheckStarts |
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EndianBinaryReader | reader, |
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int | tagCount ) |
◆ LoadRemainingTagsAsync()
async Task J3DModel.LoadRemainingTagsAsync |
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◆ Parse() [1/2]
void J3DModel.Parse |
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ArcFile | file | ) |
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◆ Parse() [2/2]
void J3DModel.Parse |
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string | name, |
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byte[] | Buffer ) |
◆ Update()
◆ buffer
◆ Childs
◆ DRW1Start
◆ DRW1Tag
◆ EVP1Start
◆ EVP1Tag
◆ ExternalTextures
List<BTI> J3DModel.ExternalTextures = new List<BTI>() |
◆ INF1Start
◆ INF1Tag
◆ IsModel
◆ JNT1Start
◆ JNT1Tag
◆ MAT3Start
◆ MAT3Tag
◆ MDL3Start
◆ meshFilters
List<MeshFilter> J3DModel.meshFilters = new List<MeshFilter>() |
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◆ meshMaterials
◆ meshRenderers
List<MeshRenderer> J3DModel.meshRenderers = new List<MeshRenderer>() |
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◆ Name
◆ path
string J3DModel.path = "Assets/GameFiles/res/Stage/" |
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◆ pathHD
string J3DModel.pathHD = "Assets/GameFilesHD/res/Object/" |
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staticprivate |
◆ SelectedArcFile
string J3DModel.SelectedArcFile = "B_dr.arc" |
◆ SelectedBCK
string J3DModel.SelectedBCK |
◆ SelectedBMD
string J3DModel.SelectedBMD = "dr.bmd" |
◆ SHP1Start
◆ SHP1Tag
◆ TEX1Start
◆ TEX1Tag
◆ TexMatrixIndexes
◆ VTX1Start
◆ VTX1Tag
The documentation for this class was generated from the following file: