Twilight Princess
Remastered version of the GameCube game
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VTX1 Class Reference

Public Member Functions

void LoadVTX1FromStream (EndianBinaryReader reader, long chunkStart, int chunkSize)
 

Properties

List< VertexFormatVertexFormats [get, protected set]
 
MeshVertexHolder VertexData [get, protected set]
 

Static Private Member Functions

static List< T > LoadVertexAttribute< T > (EndianBinaryReader reader, int totalAttributeDataLength, byte decimalPoint, VertexArrayType arrayType, VertexDataType dataType, VertexColorType colorType)
 
static int GetVertexDataLength (int[] dataOffsets, int currentIndex, int endChunkOffset)
 

Member Function Documentation

◆ GetVertexDataLength()

static int VTX1.GetVertexDataLength ( int[] dataOffsets,
int currentIndex,
int endChunkOffset )
staticprivate

◆ LoadVertexAttribute< T >()

static List< T > VTX1.LoadVertexAttribute< T > ( EndianBinaryReader reader,
int totalAttributeDataLength,
byte decimalPoint,
VertexArrayType arrayType,
VertexDataType dataType,
VertexColorType colorType )
staticprivate
Type Constraints
T :new() 

◆ LoadVTX1FromStream()

void VTX1.LoadVTX1FromStream ( EndianBinaryReader reader,
long chunkStart,
int chunkSize )

Property Documentation

◆ VertexData

MeshVertexHolder VTX1.VertexData
getprotected set

◆ VertexFormats

List<VertexFormat> VTX1.VertexFormats
getprotected set

The documentation for this class was generated from the following file: