Twilight Princess
Remastered version of the GameCube game
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VTX1.cs File Reference

Classes

class  VertexFormat
 
class  MeshVertexHolder
 
class  MeshVertexIndex
 
class  VTX1
 

Enumerations

enum  VertexArrayType {
  PositionMatrixIndex , Tex0MatrixIndex , Tex1MatrixIndex , Tex2MatrixIndex ,
  Tex3MatrixIndex , Tex4MatrixIndex , Tex5MatrixIndex , Tex6MatrixIndex ,
  Tex7MatrixIndex , Position , Normal , Color0 ,
  Color1 , Tex0 , Tex1 , Tex2 ,
  Tex3 , Tex4 , Tex5 , Tex6 ,
  Tex7 , PositionMatrixArray , NormalMatrixArray , TextureMatrixArray ,
  LitMatrixArray , NormalBinormalTangent , NullAttr = 0xFF
}
 
enum  VertexDataType {
  Unsigned8 = 0x0 , Signed8 = 0x1 , Unsigned16 = 0x2 , Signed16 = 0x3 ,
  Float32 = 0x4 , None = 0xFF
}
 
enum  VertexColorType {
  RGB565 = 0x0 , RGB8 = 0x1 , RGBX8 = 0x2 , RGBA4 = 0x3 ,
  RGBA6 = 0x4 , RGBA8 = 0x5 , None = 0xFF
}
 

Enumeration Type Documentation

◆ VertexArrayType

Enumerator
PositionMatrixIndex 
Tex0MatrixIndex 
Tex1MatrixIndex 
Tex2MatrixIndex 
Tex3MatrixIndex 
Tex4MatrixIndex 
Tex5MatrixIndex 
Tex6MatrixIndex 
Tex7MatrixIndex 
Position 
Normal 
Color0 
Color1 
Tex0 
Tex1 
Tex2 
Tex3 
Tex4 
Tex5 
Tex6 
Tex7 
PositionMatrixArray 
NormalMatrixArray 
TextureMatrixArray 
LitMatrixArray 
NormalBinormalTangent 
NullAttr 

◆ VertexColorType

Enumerator
RGB565 
RGB8 
RGBX8 
RGBA4 
RGBA6 
RGBA8 
None 

◆ VertexDataType

Enumerator
Unsigned8 
Signed8 
Unsigned16 
Signed16 
Float32 
None