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Twilight Princess
Remastered version of the GameCube game
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Public Attributes | |
List< OpenTK.Vector3 > | Position = new List<OpenTK.Vector3>() |
List< OpenTK.Vector3 > | Normal = new List<OpenTK.Vector3>() |
List< OpenTK.Vector3 > | Binormal = new List<OpenTK.Vector3>() |
List< WLinearColor > | Color0 = new List<WLinearColor>() |
List< WLinearColor > | Color1 = new List<WLinearColor>() |
List< Vector2 > | Tex0 = new List<Vector2>() |
List< Vector2 > | Tex1 = new List<Vector2>() |
List< Vector2 > | Tex2 = new List<Vector2>() |
List< Vector2 > | Tex3 = new List<Vector2>() |
List< Vector2 > | Tex4 = new List<Vector2>() |
List< Vector2 > | Tex5 = new List<Vector2>() |
List< Vector2 > | Tex6 = new List<Vector2>() |
List< Vector2 > | Tex7 = new List<Vector2>() |
List< int > | PositionMatrixIndexes = new List<int>() |
List<OpenTK.Vector3> MeshVertexHolder.Binormal = new List<OpenTK.Vector3>() |
List<WLinearColor> MeshVertexHolder.Color0 = new List<WLinearColor>() |
List<WLinearColor> MeshVertexHolder.Color1 = new List<WLinearColor>() |
List<OpenTK.Vector3> MeshVertexHolder.Normal = new List<OpenTK.Vector3>() |
List<OpenTK.Vector3> MeshVertexHolder.Position = new List<OpenTK.Vector3>() |
List<int> MeshVertexHolder.PositionMatrixIndexes = new List<int>() |