Twilight Princess
Remastered version of the GameCube game
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MeshVertexHolder Class Referencesealed

Public Attributes

List< OpenTK.Vector3 > Position = new List<OpenTK.Vector3>()
 
List< OpenTK.Vector3 > Normal = new List<OpenTK.Vector3>()
 
List< OpenTK.Vector3 > Binormal = new List<OpenTK.Vector3>()
 
List< WLinearColorColor0 = new List<WLinearColor>()
 
List< WLinearColorColor1 = new List<WLinearColor>()
 
List< Vector2Tex0 = new List<Vector2>()
 
List< Vector2Tex1 = new List<Vector2>()
 
List< Vector2Tex2 = new List<Vector2>()
 
List< Vector2Tex3 = new List<Vector2>()
 
List< Vector2Tex4 = new List<Vector2>()
 
List< Vector2Tex5 = new List<Vector2>()
 
List< Vector2Tex6 = new List<Vector2>()
 
List< Vector2Tex7 = new List<Vector2>()
 
List< int > PositionMatrixIndexes = new List<int>()
 

Member Data Documentation

◆ Binormal

List<OpenTK.Vector3> MeshVertexHolder.Binormal = new List<OpenTK.Vector3>()

◆ Color0

List<WLinearColor> MeshVertexHolder.Color0 = new List<WLinearColor>()

◆ Color1

List<WLinearColor> MeshVertexHolder.Color1 = new List<WLinearColor>()

◆ Normal

List<OpenTK.Vector3> MeshVertexHolder.Normal = new List<OpenTK.Vector3>()

◆ Position

List<OpenTK.Vector3> MeshVertexHolder.Position = new List<OpenTK.Vector3>()

◆ PositionMatrixIndexes

List<int> MeshVertexHolder.PositionMatrixIndexes = new List<int>()

◆ Tex0

List<Vector2> MeshVertexHolder.Tex0 = new List<Vector2>()

◆ Tex1

List<Vector2> MeshVertexHolder.Tex1 = new List<Vector2>()

◆ Tex2

List<Vector2> MeshVertexHolder.Tex2 = new List<Vector2>()

◆ Tex3

List<Vector2> MeshVertexHolder.Tex3 = new List<Vector2>()

◆ Tex4

List<Vector2> MeshVertexHolder.Tex4 = new List<Vector2>()

◆ Tex5

List<Vector2> MeshVertexHolder.Tex5 = new List<Vector2>()

◆ Tex6

List<Vector2> MeshVertexHolder.Tex6 = new List<Vector2>()

◆ Tex7

List<Vector2> MeshVertexHolder.Tex7 = new List<Vector2>()

The documentation for this class was generated from the following file: