|  | Twilight Princess
    Remastered version of the GameCube game | 
RGBA Color that uses 32-bit floats to represent each component. More...
| Public Member Functions | |
| WLinearColor (float r, float g, float b, float a) | |
| Construct new WLinearColor with the given R, G, B, and A components. | |
| WLinearColor (float r, float g, float b) | |
| Construct a WLinearColor with the given R, G, B, and an implicit A component set to 1f. | |
| override bool | Equals (object obj) | 
| override int | GetHashCode () | 
| override string | ToString () | 
| string | ToHexString () | 
| Static Public Member Functions | |
| static bool | operator== (WLinearColor lhs, WLinearColor rhs) | 
| static bool | operator!= (WLinearColor lhs, WLinearColor rhs) | 
| static WLinearColor | FromHexString (string hexString) | 
| Public Attributes | |
| float | R | 
| Red component of the WLinearColor. | |
| float | G | 
| Green component of the WLinearColor. | |
| float | B | 
| Blue component of the WLinearColor. | |
| float | A | 
| Alpha component of the WLinearColor. Defaults to 1f. | |
| Properties | |
| float | this[int index]  [get, set] | 
| static WLinearColor | White  [get] | 
| static WLinearColor | Black  [get] | 
| static WLinearColor | Red  [get] | 
| static WLinearColor | Green  [get] | 
| static WLinearColor | Blue  [get] | 
| static WLinearColor | Orange  [get] | 
| static WLinearColor | Coral  [get] | 
| static WLinearColor | Yellow  [get] | 
| static WLinearColor | Purple  [get] | 
| static WLinearColor | Seagreen  [get] | 
| static WLinearColor | Pink  [get] | 
| static WLinearColor | DarkGrey  [get] | 
| static WLinearColor | Grey  [get] | 
| static WLinearColor | Transparent  [get] | 
RGBA Color that uses 32-bit floats to represent each component.
| ZeldaTesting.WLinearColor.WLinearColor | ( | float | r, | 
| float | g, | ||
| float | b, | ||
| float | a ) | 
Construct new WLinearColor with the given R, G, B, and A components.
| r | Red Component. | 
| g | Green Component. | 
| b | Blue Component. | 
| a | Alpha Component. | 
| ZeldaTesting.WLinearColor.WLinearColor | ( | float | r, | 
| float | g, | ||
| float | b ) | 
Construct a WLinearColor with the given R, G, B, and an implicit A component set to 1f.
| r | Red Component. | 
| g | Green Component. | 
| b | Blue Component. | 
| override bool ZeldaTesting.WLinearColor.Equals | ( | object | obj | ) | 
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| override int ZeldaTesting.WLinearColor.GetHashCode | ( | ) | 
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| string ZeldaTesting.WLinearColor.ToHexString | ( | ) | 
| override string ZeldaTesting.WLinearColor.ToString | ( | ) | 
| float ZeldaTesting.WLinearColor.A | 
Alpha component of the WLinearColor. Defaults to 1f.
| float ZeldaTesting.WLinearColor.B | 
Blue component of the WLinearColor.
| float ZeldaTesting.WLinearColor.G | 
Green component of the WLinearColor.
| float ZeldaTesting.WLinearColor.R | 
Red component of the WLinearColor.
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