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Twilight Princess
Remastered version of the GameCube game
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RGBA Color that uses 32-bit floats to represent each component. More...
Public Member Functions | |
WLinearColor (float r, float g, float b, float a) | |
Construct new WLinearColor with the given R, G, B, and A components. | |
WLinearColor (float r, float g, float b) | |
Construct a WLinearColor with the given R, G, B, and an implicit A component set to 1f. | |
override bool | Equals (object obj) |
override int | GetHashCode () |
override string | ToString () |
string | ToHexString () |
Static Public Member Functions | |
static bool | operator== (WLinearColor lhs, WLinearColor rhs) |
static bool | operator!= (WLinearColor lhs, WLinearColor rhs) |
static WLinearColor | FromHexString (string hexString) |
Public Attributes | |
float | R |
Red component of the WLinearColor. | |
float | G |
Green component of the WLinearColor. | |
float | B |
Blue component of the WLinearColor. | |
float | A |
Alpha component of the WLinearColor. Defaults to 1f. | |
Properties | |
float | this[int index] [get, set] |
static WLinearColor | White [get] |
static WLinearColor | Black [get] |
static WLinearColor | Red [get] |
static WLinearColor | Green [get] |
static WLinearColor | Blue [get] |
static WLinearColor | Orange [get] |
static WLinearColor | Coral [get] |
static WLinearColor | Yellow [get] |
static WLinearColor | Purple [get] |
static WLinearColor | Seagreen [get] |
static WLinearColor | Pink [get] |
static WLinearColor | DarkGrey [get] |
static WLinearColor | Grey [get] |
static WLinearColor | Transparent [get] |
RGBA Color that uses 32-bit floats to represent each component.
ZeldaTesting.WLinearColor.WLinearColor | ( | float | r, |
float | g, | ||
float | b, | ||
float | a ) |
Construct new WLinearColor with the given R, G, B, and A components.
r | Red Component. |
g | Green Component. |
b | Blue Component. |
a | Alpha Component. |
ZeldaTesting.WLinearColor.WLinearColor | ( | float | r, |
float | g, | ||
float | b ) |
Construct a WLinearColor with the given R, G, B, and an implicit A component set to 1f.
r | Red Component. |
g | Green Component. |
b | Blue Component. |
override bool ZeldaTesting.WLinearColor.Equals | ( | object | obj | ) |
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override int ZeldaTesting.WLinearColor.GetHashCode | ( | ) |
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string ZeldaTesting.WLinearColor.ToHexString | ( | ) |
override string ZeldaTesting.WLinearColor.ToString | ( | ) |
float ZeldaTesting.WLinearColor.A |
Alpha component of the WLinearColor. Defaults to 1f.
float ZeldaTesting.WLinearColor.B |
Blue component of the WLinearColor.
float ZeldaTesting.WLinearColor.G |
Green component of the WLinearColor.
float ZeldaTesting.WLinearColor.R |
Red component of the WLinearColor.
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