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Twilight Princess
Remastered version of the GameCube game
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RGBA Color that uses 32-bit floats to represent each component. More...
Public Member Functions | |
| WLinearColor (float r, float g, float b, float a) | |
| Construct new WLinearColor with the given R, G, B, and A components. | |
| WLinearColor (float r, float g, float b) | |
| Construct a WLinearColor with the given R, G, B, and an implicit A component set to 1f. | |
| override bool | Equals (object obj) |
| override int | GetHashCode () |
| override string | ToString () |
| string | ToHexString () |
Static Public Member Functions | |
| static bool | operator== (WLinearColor lhs, WLinearColor rhs) |
| static bool | operator!= (WLinearColor lhs, WLinearColor rhs) |
| static WLinearColor | FromHexString (string hexString) |
Public Attributes | |
| float | R |
| Red component of the WLinearColor. | |
| float | G |
| Green component of the WLinearColor. | |
| float | B |
| Blue component of the WLinearColor. | |
| float | A |
| Alpha component of the WLinearColor. Defaults to 1f. | |
Properties | |
| float | this[int index] [get, set] |
| static WLinearColor | White [get] |
| static WLinearColor | Black [get] |
| static WLinearColor | Red [get] |
| static WLinearColor | Green [get] |
| static WLinearColor | Blue [get] |
| static WLinearColor | Orange [get] |
| static WLinearColor | Coral [get] |
| static WLinearColor | Yellow [get] |
| static WLinearColor | Purple [get] |
| static WLinearColor | Seagreen [get] |
| static WLinearColor | Pink [get] |
| static WLinearColor | DarkGrey [get] |
| static WLinearColor | Grey [get] |
| static WLinearColor | Transparent [get] |
RGBA Color that uses 32-bit floats to represent each component.
| ZeldaTesting.WLinearColor.WLinearColor | ( | float | r, |
| float | g, | ||
| float | b, | ||
| float | a ) |
Construct new WLinearColor with the given R, G, B, and A components.
| r | Red Component. |
| g | Green Component. |
| b | Blue Component. |
| a | Alpha Component. |
| ZeldaTesting.WLinearColor.WLinearColor | ( | float | r, |
| float | g, | ||
| float | b ) |
Construct a WLinearColor with the given R, G, B, and an implicit A component set to 1f.
| r | Red Component. |
| g | Green Component. |
| b | Blue Component. |
| override bool ZeldaTesting.WLinearColor.Equals | ( | object | obj | ) |
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| override int ZeldaTesting.WLinearColor.GetHashCode | ( | ) |
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| string ZeldaTesting.WLinearColor.ToHexString | ( | ) |
| override string ZeldaTesting.WLinearColor.ToString | ( | ) |
| float ZeldaTesting.WLinearColor.A |
Alpha component of the WLinearColor. Defaults to 1f.
| float ZeldaTesting.WLinearColor.B |
Blue component of the WLinearColor.
| float ZeldaTesting.WLinearColor.G |
Green component of the WLinearColor.
| float ZeldaTesting.WLinearColor.R |
Red component of the WLinearColor.
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