Twilight Princess
Remastered version of the GameCube game
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TEX1 Class Reference

Public Member Functions

void LoadTEX1FromStream (EndianBinaryReader reader, long tagStart, List< BTI > externalBTIs)
 
void LoadTEX1FromStreamRaw (EndianBinaryReader reader, long tagStart, List< BTI > externalBTIs)
 

Public Attributes

List< BTIBTIs = new List<BTI>()
 
List< BinaryTextureImageBinaryTextureImages = new List<BinaryTextureImage>()
 

Static Private Attributes

static bool m_allowTextureCache = true
 

Member Function Documentation

◆ LoadTEX1FromStream()

void TEX1.LoadTEX1FromStream ( EndianBinaryReader reader,
long tagStart,
List< BTI > externalBTIs )

◆ LoadTEX1FromStreamRaw()

void TEX1.LoadTEX1FromStreamRaw ( EndianBinaryReader reader,
long tagStart,
List< BTI > externalBTIs )

Member Data Documentation

◆ BinaryTextureImages

List<BinaryTextureImage> TEX1.BinaryTextureImages = new List<BinaryTextureImage>()

◆ BTIs

List<BTI> TEX1.BTIs = new List<BTI>()

◆ m_allowTextureCache

bool TEX1.m_allowTextureCache = true
staticprivate

The documentation for this class was generated from the following file: