◆ LoadTEX1FromStream()
void TEX1.LoadTEX1FromStream |
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EndianBinaryReader | reader, |
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long | tagStart, |
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List< BTI > | externalBTIs ) |
◆ LoadTEX1FromStreamRaw()
void TEX1.LoadTEX1FromStreamRaw |
( |
EndianBinaryReader | reader, |
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long | tagStart, |
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List< BTI > | externalBTIs ) |
◆ BinaryTextureImages
◆ BTIs
List<BTI> TEX1.BTIs = new List<BTI>() |
◆ m_allowTextureCache
bool TEX1.m_allowTextureCache = true |
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staticprivate |
The documentation for this class was generated from the following file:
- Assets/_Game/__DECOMP/BMD/Stuff/TEX1.cs