Twilight Princess
Remastered version of the GameCube game
Loading...
Searching...
No Matches
JNT1 Class Reference

Public Member Functions

void LoadJNT1FromStream (EndianBinaryReader reader, long tagStart)
 
void CalculateParentJointsForSkeleton (HierarchyNode hierarchyRoot)
 

Public Attributes

List< short > JointRemapTable
 
List< SkeletonJointBindJoints
 
List< SkeletonJointAnimatedJoints
 

Private Member Functions

void IterateHierarchyForSkeletonRecursive (HierarchyNode curNode, List< SkeletonJoint > processedJoints, int parentIndex)
 

Member Function Documentation

◆ CalculateParentJointsForSkeleton()

void JNT1.CalculateParentJointsForSkeleton ( HierarchyNode hierarchyRoot)

◆ IterateHierarchyForSkeletonRecursive()

void JNT1.IterateHierarchyForSkeletonRecursive ( HierarchyNode curNode,
List< SkeletonJoint > processedJoints,
int parentIndex )
private

◆ LoadJNT1FromStream()

void JNT1.LoadJNT1FromStream ( EndianBinaryReader reader,
long tagStart )

Member Data Documentation

◆ AnimatedJoints

List<SkeletonJoint> JNT1.AnimatedJoints

◆ BindJoints

List<SkeletonJoint> JNT1.BindJoints

◆ JointRemapTable

List<short> JNT1.JointRemapTable

The documentation for this class was generated from the following file: