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Twilight Princess
Remastered version of the GameCube game
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Public Member Functions | |
void | LoadJNT1FromStream (EndianBinaryReader reader, long tagStart) |
void | CalculateParentJointsForSkeleton (HierarchyNode hierarchyRoot) |
Public Attributes | |
List< short > | JointRemapTable |
List< SkeletonJoint > | BindJoints |
List< SkeletonJoint > | AnimatedJoints |
Private Member Functions | |
void | IterateHierarchyForSkeletonRecursive (HierarchyNode curNode, List< SkeletonJoint > processedJoints, int parentIndex) |
void JNT1.CalculateParentJointsForSkeleton | ( | HierarchyNode | hierarchyRoot | ) |
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private |
void JNT1.LoadJNT1FromStream | ( | EndianBinaryReader | reader, |
long | tagStart ) |
List<SkeletonJoint> JNT1.AnimatedJoints |
List<SkeletonJoint> JNT1.BindJoints |
List<short> JNT1.JointRemapTable |