|
| string | Name [get, set] |
| |
| VertexDescription | VtxDesc [get, set] |
| |
| byte | Flag [get, set] |
| |
| bool | IsTranslucent [get] |
| |
| GXCullMode | CullMode [get, set] |
| |
| byte | NumChannelControls [get, set] |
| |
| byte | NumTexGensIndex [get, set] |
| |
| byte | NumTevStages [get, set] |
| |
| bool | ZCompLocIndex [get, set] |
| |
| ZMode | ZModeIndex [get, set] |
| |
| bool | DitherIndex [get, set] |
| |
| WLinearColor[] | MaterialColorIndexes [get, set] |
| |
| ColorChannelControl[] | ColorChannelControls [get, set] |
| |
| WLinearColor[] | AmbientColorIndexes [get, set] |
| |
| WLinearColor[] | LightingColorIndexes [get, set] |
| |
| TexCoordGen[] | TexGenInfoIndexes [get, set] |
| |
| TexCoordGen[] | PostTexGenInfoIndexes [get, set] |
| |
| TexMatrix[] | TexMatrixIndexes [get, set] |
| |
| TexMatrix[] | PostTexMatrixIndexes [get, set] |
| |
| short[] | TextureIndexes [get, set] |
| |
| WLinearColor[] | TevKonstColorIndexes [get, set] |
| |
| GXKonstColorSel[] | TEVKonstColorSelectors [get, set] |
| |
| GXKonstAlphaSel[] | TEVKonstAlphaSelectors [get, set] |
| |
| TevOrder[] | TevOrderInfoIndexes [get, set] |
| |
| WLinearColor[] | TevColorIndexes [get, set] |
| |
| TevStage[] | TevStageInfoIndexes [get, set] |
| |
| TevSwapMode[] | TevSwapModeIndexes [get, set] |
| |
| TevSwapModeTable[] | TevSwapModeTableIndexes [get, set] |
| |
| short[] | UnknownIndexes [get, set] |
| |
| FogInfo | FogModeIndex [get, set] |
| |
| AlphaTest | AlphaTest [get, set] |
| |
| BlendMode | BlendModeIndex [get, set] |
| |
| NBTScale | UnknownIndex2 [get, set] |
| |
◆ Bind()
◆ OnPropertyChanged()
| void Material3.OnPropertyChanged |
( |
[CallerMemberName] string | propertyName = null | ) |
|
|
protected |
◆ ToString()
| override string Material3.ToString |
( |
| ) |
|
◆ m_cullMode
◆ m_flag
◆ m_name
◆ m_numChannelControls
| byte Material3.m_numChannelControls |
|
private |
◆ AlphaTest
◆ AmbientColorIndexes
◆ BlendModeIndex
◆ ColorChannelControls
◆ CullMode
◆ DitherIndex
| bool Material3.DitherIndex |
|
getset |
◆ Flag
◆ FogModeIndex
◆ IsTranslucent
| bool Material3.IsTranslucent |
|
get |
◆ LightingColorIndexes
◆ MaterialColorIndexes
◆ Name
◆ NumChannelControls
| byte Material3.NumChannelControls |
|
getset |
◆ NumTevStages
| byte Material3.NumTevStages |
|
getset |
◆ NumTexGensIndex
| byte Material3.NumTexGensIndex |
|
getset |
◆ PostTexGenInfoIndexes
◆ PostTexMatrixIndexes
◆ TevColorIndexes
◆ TEVKonstAlphaSelectors
◆ TevKonstColorIndexes
◆ TEVKonstColorSelectors
◆ TevOrderInfoIndexes
| TevOrder [] Material3.TevOrderInfoIndexes |
|
getset |
◆ TevStageInfoIndexes
| TevStage [] Material3.TevStageInfoIndexes |
|
getset |
◆ TevSwapModeIndexes
◆ TevSwapModeTableIndexes
◆ TexGenInfoIndexes
◆ TexMatrixIndexes
◆ TextureIndexes
| short [] Material3.TextureIndexes |
|
getset |
◆ UnknownIndex2
◆ UnknownIndexes
| short [] Material3.UnknownIndexes |
|
getset |
◆ VtxDesc
◆ ZCompLocIndex
| bool Material3.ZCompLocIndex |
|
getset |
◆ ZModeIndex
| ZMode Material3.ZModeIndex |
|
getset |
◆ PropertyChanged
| PropertyChangedEventHandler Material3.PropertyChanged |
The documentation for this class was generated from the following file:
- Assets/_Game/__DECOMP/BMD/Stuff/MAT3.cs