GXSetTevOrder(GXTevStageID stage, GXTexCoordID coord, GXTexMapID map, GXChannelID color) Determines which texture and rasterize color inputs are available to each TEV stage. GXSetTevColorIn/GXSetTevAlphaIn control how the inputs plug into each TEV operation for each stage.
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GXSetTevOrder(GXTevStageID stage, GXTexCoordID coord, GXTexMapID map, GXChannelID color) Determines which texture and rasterize color inputs are available to each TEV stage. GXSetTevColorIn/GXSetTevAlphaIn control how the inputs plug into each TEV operation for each stage.
◆ ToString()
override string TevOrder.ToString |
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◆ ChannelId
◆ TexCoordId
◆ TexMap
The documentation for this class was generated from the following file: