Twilight Princess
Remastered version of the GameCube game
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FogInfo Class Reference
+ Collaboration diagram for FogInfo:

Public Attributes

byte Type
 
bool Enable
 
ushort Center
 
float StartZ
 
float EndZ
 
float NearZ
 
float FarZ
 
WLinearColor Color
 
float[] RangeAdjustmentTable
 Fog effects become distorted as the camera's view tends toward either side of the viewport. These fixed-point u4.8 shorts adjust for this distortion, applying symmetrically from the Center x-coordinate defined above to the edge of the camera's view. By the way, u4.8 fixed point ints can range from 0 to just about 16.
 

Member Data Documentation

◆ Center

ushort FogInfo.Center

◆ Color

WLinearColor FogInfo.Color

◆ Enable

bool FogInfo.Enable

◆ EndZ

float FogInfo.EndZ

◆ FarZ

float FogInfo.FarZ

◆ NearZ

float FogInfo.NearZ

◆ RangeAdjustmentTable

float [] FogInfo.RangeAdjustmentTable

Fog effects become distorted as the camera's view tends toward either side of the viewport. These fixed-point u4.8 shorts adjust for this distortion, applying symmetrically from the Center x-coordinate defined above to the edge of the camera's view. By the way, u4.8 fixed point ints can range from 0 to just about 16.

◆ StartZ

float FogInfo.StartZ

◆ Type

byte FogInfo.Type

The documentation for this class was generated from the following file: