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Twilight Princess
Remastered version of the GameCube game
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GXSetTevSwapMode(GXTevStageID stage, GXTevSwapSel ras_sel, GXTevSwapSel tex_sel) For each TEV Stage you can select entry from the GXSetTevSwapModeTable for the rasterized input and the texture color input. The texture color inputs and the rasterized color inputs can be swapped, and a color channel can be selected. More...
Public Attributes | |
byte | RasSel |
byte | TexSel |
GXSetTevSwapMode(GXTevStageID stage, GXTevSwapSel ras_sel, GXTevSwapSel tex_sel) For each TEV Stage you can select entry from the GXSetTevSwapModeTable for the rasterized input and the texture color input. The texture color inputs and the rasterized color inputs can be swapped, and a color channel can be selected.
byte TevSwapMode.RasSel |
byte TevSwapMode.TexSel |