Twilight Princess
Remastered version of the GameCube game
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TexCoordGen Class Reference

Specifies how texture coordinates are generated. More...

Public Member Functions

 TexCoordGen ()
 

Public Attributes

GXTexGenType Type
 Generation Type.
 
GXTexGenSrc Source
 Texture Coordinate Source.
 
GXTexMatrix TexMatrixSource
 Texture Matrix Index.
 

Detailed Description

Specifies how texture coordinates are generated.

Output texture coordinates are usually the result of some transform of an input attribute; either position, normal, or texture coordinate. You can also generate texture coordinates from the output color channel of the per-vertex lighting calculations.

TexMatrixSource idenitfies a default set of texture matrix names that can be supplied.

Constructor & Destructor Documentation

◆ TexCoordGen()

TexCoordGen.TexCoordGen ( )

Member Data Documentation

◆ Source

GXTexGenSrc TexCoordGen.Source

Texture Coordinate Source.

◆ TexMatrixSource

GXTexMatrix TexCoordGen.TexMatrixSource

Texture Matrix Index.

◆ Type

GXTexGenType TexCoordGen.Type

Generation Type.


The documentation for this class was generated from the following file: