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Twilight Princess
Remastered version of the GameCube game
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Specifies how texture coordinates are generated. More...
Public Member Functions | |
| TexCoordGen () | |
Public Attributes | |
| GXTexGenType | Type |
| Generation Type. | |
| GXTexGenSrc | Source |
| Texture Coordinate Source. | |
| GXTexMatrix | TexMatrixSource |
| Texture Matrix Index. | |
Specifies how texture coordinates are generated.
Output texture coordinates are usually the result of some transform of an input attribute; either position, normal, or texture coordinate. You can also generate texture coordinates from the output color channel of the per-vertex lighting calculations.
TexMatrixSource idenitfies a default set of texture matrix names that can be supplied.
| TexCoordGen.TexCoordGen | ( | ) |
| GXTexGenSrc TexCoordGen.Source |
Texture Coordinate Source.
| GXTexMatrix TexCoordGen.TexMatrixSource |
Texture Matrix Index.
| GXTexGenType TexCoordGen.Type |
Generation Type.