GXSetTevSwapModeTable(GXTevSwapSel select, GXTevColorChan red, GXTevColorChan green, GXTevColorChan blue, GXColorChan alpha) The swap table allows the rasterized/color colors to be swapped component-wise. An entry into the swap table specifies how input components remap to output components.
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| byte | R |
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| byte | G |
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| byte | B |
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| byte | A |
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GXSetTevSwapModeTable(GXTevSwapSel select, GXTevColorChan red, GXTevColorChan green, GXTevColorChan blue, GXColorChan alpha) The swap table allows the rasterized/color colors to be swapped component-wise. An entry into the swap table specifies how input components remap to output components.
For any given R, G, B, or A it defines the input component which should be mapped to the respective R, G, B, or A output component.
◆ ToString()
| override string TevSwapModeTable.ToString |
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The documentation for this class was generated from the following file: