Twilight Princess
Remastered version of the GameCube game
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TevSwapModeTable Class Reference

GXSetTevSwapModeTable(GXTevSwapSel select, GXTevColorChan red, GXTevColorChan green, GXTevColorChan blue, GXColorChan alpha) The swap table allows the rasterized/color colors to be swapped component-wise. An entry into the swap table specifies how input components remap to output components. More...

Public Member Functions

override string ToString ()
 

Public Attributes

byte R
 
byte G
 
byte B
 
byte A
 

Detailed Description

GXSetTevSwapModeTable(GXTevSwapSel select, GXTevColorChan red, GXTevColorChan green, GXTevColorChan blue, GXColorChan alpha) The swap table allows the rasterized/color colors to be swapped component-wise. An entry into the swap table specifies how input components remap to output components.

For any given R, G, B, or A it defines the input component which should be mapped to the respective R, G, B, or A output component.

Member Function Documentation

◆ ToString()

override string TevSwapModeTable.ToString ( )

Member Data Documentation

◆ A

byte TevSwapModeTable.A

◆ B

byte TevSwapModeTable.B

◆ G

byte TevSwapModeTable.G

◆ R

byte TevSwapModeTable.R

The documentation for this class was generated from the following file: