◆ AssignMaterialIndexes()
void JStudio.J3D.INF1.AssignMaterialIndexes |
( |
SHP1 | shp1 | ) |
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◆ BuildSceneGraphFromInfoNodes()
int JStudio.J3D.INF1.BuildSceneGraphFromInfoNodes |
( |
ref HierarchyNode | parent, |
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List< InfoNode > | allNodes, |
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int | currentListIndex ) |
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private |
◆ LoadINF1FromStream()
void JStudio.J3D.INF1.LoadINF1FromStream |
( |
EndianBinaryReader | reader, |
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long | chunkStart ) |
◆ PrintHierarchy()
void JStudio.J3D.INF1.PrintHierarchy |
( |
HierarchyNode | hierarchy, |
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int | depth ) |
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private |
◆ HierarchyBuffer
byte [] JStudio.J3D.INF1.HierarchyBuffer |
◆ InfoNodes
◆ m_hierarchy
◆ HierarchyRoot
◆ PacketCount
uint JStudio.J3D.INF1.PacketCount |
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getset |
◆ Unknown1
ushort JStudio.J3D.INF1.Unknown1 |
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getset |
◆ VertexCount
uint JStudio.J3D.INF1.VertexCount |
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getset |
The documentation for this class was generated from the following file:
- Assets/_Game/__DECOMP/BMD/Stuff/INF1.cs