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float | m_timeSinceStartedPlaying |
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int | TickCount |
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bool | OneTimeDone |
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static float | kAnimFramerate = 30f |
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virtual float | CubicInterpolation (Key key1, Key key2, float t) |
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virtual float | HermiteInterpolation (Key key1, Key key2, float t) |
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virtual float | LinearInterpolation (Key key1, Key key2, float t) |
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void | ConvertRotation (List< Key > rots, float scale) |
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AnimIndex | ReadAnimIndex (EndianBinaryReader stream) |
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AnimComponent | ReadAnimComponent (EndianBinaryReader stream) |
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AnimatedJoint | ReadAnimJoint (EndianBinaryReader stream) |
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List< Key > | ReadComp (float[] src, AnimIndex index) |
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bool | m_isPlaying |
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OpenTK.Matrix4 | m_hermiteMatrix = new OpenTK.Matrix4(2, -2, 1, 1, -3, 3, -2, -1, 0, 0, 1, 0, 1, 0, 0, 0) |
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string | Name [get, protected set] |
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string | Magic [get, protected set] |
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string | AnimType [get, protected set] |
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LoopType | LoopMode [get, set] |
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short | AnimLengthInFrames [get, protected set] |
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string | AnimLengthInSeconds [get] |
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◆ BRK()
JStudio.J3D.Animation.BRK.BRK |
( |
string | name | ) |
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◆ ApplyAnimationToMaterials()
◆ ApplyFrame()
void JStudio.J3D.Animation.BRK.ApplyFrame |
( |
MAT3 | pose, |
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Material[] | materials, |
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int | frame ) |
◆ GetColorAnimationData()
List< RegisterAnim > JStudio.J3D.Animation.BRK.GetColorAnimationData |
( |
| ) |
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◆ GetKonstAnimationData()
List< RegisterAnim > JStudio.J3D.Animation.BRK.GetKonstAnimationData |
( |
| ) |
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◆ LoadFromStream()
void JStudio.J3D.Animation.BRK.LoadFromStream |
( |
EndianBinaryReader | reader | ) |
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◆ LoadTagDataFromFile()
void JStudio.J3D.Animation.BRK.LoadTagDataFromFile |
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EndianBinaryReader | reader | ) |
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private |
◆ m_colorAnimationData
List<RegisterAnim> JStudio.J3D.Animation.BRK.m_colorAnimationData |
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private |
◆ m_colorRemapTable
int [] JStudio.J3D.Animation.BRK.m_colorRemapTable |
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private |
◆ m_colorStringTable
StringTable JStudio.J3D.Animation.BRK.m_colorStringTable |
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private |
◆ m_konstAnimationData
List<RegisterAnim> JStudio.J3D.Animation.BRK.m_konstAnimationData |
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private |
◆ m_konstRemapTable
int [] JStudio.J3D.Animation.BRK.m_konstRemapTable |
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private |
◆ m_konstStringTable
StringTable JStudio.J3D.Animation.BRK.m_konstStringTable |
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private |
The documentation for this class was generated from the following file:
- Assets/_Game/__DECOMP/BCK/BRK.cs