Twilight Princess
Remastered version of the GameCube game
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RotateObject Class Reference
+ Inheritance diagram for RotateObject:
+ Collaboration diagram for RotateObject:

Public Types

enum  RotationAxis { X , Y , Z }
 

Public Attributes

RotationAxis rotationAxis = RotationAxis.Y
 
float rotationSpeed = 50f
 
AnimationCurve rotationSpeedCurve = AnimationCurve.Linear(0f, 1f, 1f, 1f)
 

Private Member Functions

void FixedUpdate ()
 

Private Attributes

float timeElapsed = 0f
 

Member Enumeration Documentation

◆ RotationAxis

Enumerator

Member Function Documentation

◆ FixedUpdate()

void RotateObject.FixedUpdate ( )
private

Member Data Documentation

◆ rotationAxis

RotationAxis RotateObject.rotationAxis = RotationAxis.Y

◆ rotationSpeed

float RotateObject.rotationSpeed = 50f

◆ rotationSpeedCurve

AnimationCurve RotateObject.rotationSpeedCurve = AnimationCurve.Linear(0f, 1f, 1f, 1f)

◆ timeElapsed

float RotateObject.timeElapsed = 0f
private

The documentation for this class was generated from the following file: