Twilight Princess
Remastered version of the GameCube game
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SaveData Class Reference
+ Collaboration diagram for SaveData:

Public Attributes

string CurrentStage = ""
 
SerializableVector3 PlayerLocation = new SerializableVector3(Vector3.zero)
 
SerializableQuaternion PlayerRotation = new SerializableQuaternion(Quaternion.identity)
 
SerializedDictionary< string, StageLayerFlagDataStageData = new SerializedDictionary<string, StageLayerFlagData>()
 

Member Data Documentation

◆ CurrentStage

string SaveData.CurrentStage = ""

◆ PlayerLocation

SerializableVector3 SaveData.PlayerLocation = new SerializableVector3(Vector3.zero)

◆ PlayerRotation

SerializableQuaternion SaveData.PlayerRotation = new SerializableQuaternion(Quaternion.identity)

◆ StageData

SerializedDictionary<string, StageLayerFlagData> SaveData.StageData = new SerializedDictionary<string, StageLayerFlagData>()

The documentation for this class was generated from the following file: