◆ Awake()
| void SaveManager.Awake |
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◆ CreateNewSaveGame()
| SaveGame SaveManager.CreateNewSaveGame |
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◆ GetCurrentLayerOfStage()
| static int SaveManager.GetCurrentLayerOfStage |
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◆ HandleChilds()
| static void SaveManager.HandleChilds |
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string | flag, |
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Transform | o ) |
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static |
◆ InitializeFlags()
◆ InitializeSaveGames()
| void SaveManager.InitializeSaveGames |
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◆ IsValid()
| static bool SaveManager.IsValid |
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string | flag | ) |
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◆ LoadSaves()
| void SaveManager.LoadSaves |
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◆ OnDestroy()
| void SaveManager.OnDestroy |
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◆ SaveSaves()
| void SaveManager.SaveSaves |
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◆ SetFlag()
| static void SaveManager.SetFlag |
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string | flag | ) |
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◆ UnsetFlag()
| static void SaveManager.UnsetFlag |
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string | flag | ) |
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◆ UpdateFlag()
| void SaveManager.UpdateFlag |
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string | stageName, |
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string | flagName, |
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bool | value ) |
◆ UpdateFlags()
| void SaveManager.UpdateFlags |
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SaveGame | saveGame | ) |
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◆ currentSavegame
◆ Instance
◆ SAVE_PATH
| const string SaveManager.SAVE_PATH = "/savegame.json" |
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staticprivate |
◆ SaveGameIndex
| int SaveManager.SaveGameIndex = 1 |
◆ SaveGames
◆ StageFlags
| SerializedDictionary<string, List<string> > SaveManager.StageFlags = new SerializedDictionary<string, List<string>>() |
The documentation for this class was generated from the following file: