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void | CreateNewSave (int index, string playerName, string horseName) |
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◆ ApplyDataToSavegames()
void SavegameLoader.ApplyDataToSavegames |
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◆ CreateNewSave()
void SavegameLoader.CreateNewSave |
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int | index, |
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string | playerName, |
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string | horseName ) |
◆ LoadSaveData()
void SavegameLoader.LoadSaveData |
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◆ Start()
void SavegameLoader.Start |
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◆ Files
◆ Instance
◆ jsonFilePath
string SavegameLoader.jsonFilePath = "Assets/savegame.json" |
◆ SaveSlots
The documentation for this class was generated from the following file: