Twilight Princess
Remastered version of the GameCube game
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SavegameLoader Class Reference
+ Inheritance diagram for SavegameLoader:
+ Collaboration diagram for SavegameLoader:

Classes

class  SaveData
 
class  SaveDetails
 
class  SaveFileReferences
 
class  SaveSlot
 

Public Member Functions

void CreateNewSave (int index, string playerName, string horseName)
 

Public Attributes

string jsonFilePath = "Assets/savegame.json"
 
SaveFileReferences[] Files
 
SaveSlot[] SaveSlots
 

Static Public Attributes

static SavegameLoader Instance
 

Private Member Functions

void Start ()
 
void ApplyDataToSavegames ()
 
void LoadSaveData ()
 

Member Function Documentation

◆ ApplyDataToSavegames()

void SavegameLoader.ApplyDataToSavegames ( )
private

◆ CreateNewSave()

void SavegameLoader.CreateNewSave ( int index,
string playerName,
string horseName )

◆ LoadSaveData()

void SavegameLoader.LoadSaveData ( )
private

◆ Start()

void SavegameLoader.Start ( )
private

Member Data Documentation

◆ Files

SaveFileReferences [] SavegameLoader.Files

◆ Instance

SavegameLoader SavegameLoader.Instance
static

◆ jsonFilePath

string SavegameLoader.jsonFilePath = "Assets/savegame.json"

◆ SaveSlots

SaveSlot [] SavegameLoader.SaveSlots

The documentation for this class was generated from the following file: